User Tag List

Results 1 to 5 of 5

Thread: NEWSFLASH: Stunned Enemies X and Y coordinates NOT WRITABLE via SCRIPTING!

  1. #1
    Admiral Zim's Avatar
    Join Date
    Oct 2012
    Posts
    388
    Mentioned
    9 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    1,704
    Level
    13
    vBActivity - Bars
    Lv. Percent
    84.5%

    NEWSFLASH: Stunned Enemies X and Y coordinates NOT WRITABLE via SCRIPTING!

    This is something that I would suggest be implemented into the final cut of 2.5.. However I didn't take the time to find the thread of suggestions.

    In my scripting there is a need for writing the X and Y coordinates of NPCs, Items, etc.. because the screen moves while Link does in the Sidescrolling levels. Whilst they are stunned, however, the stunnage makes them stay put on the screen, despite the script telling them that their coordinates are supposed to be being altered.

  2. #2
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,826
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,960
    Level
    33
    vBActivity - Bars
    Lv. Percent
    26.4%
    Newsflash: 2.5 is already RELEASED! :tongue2:
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #3
    Admiral Zim's Avatar
    Join Date
    Oct 2012
    Posts
    388
    Mentioned
    9 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    1,704
    Level
    13
    vBActivity - Bars
    Lv. Percent
    84.5%
    Quote Originally Posted by Gleeok View Post
    Newsflash: 2.5 is already RELEASED! :tongue2:
    Oh noes!

  4. #4
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    41
    Posts
    3,389
    Mentioned
    178 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,435
    Level
    24
    vBActivity - Bars
    Lv. Percent
    70.37%
    You must be doing something wrong. Moving stunned enemies works fine.

  5. #5
    Admiral Zim's Avatar
    Join Date
    Oct 2012
    Posts
    388
    Mentioned
    9 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    1,704
    Level
    13
    vBActivity - Bars
    Lv. Percent
    84.5%
    Quote Originally Posted by Saffith View Post
    You must be doing something wrong. Moving stunned enemies works fine.
    Yes, sortof doing something wrong indeed: I rechecked just to make sure I didn't dream the whole thing up... and the stunned enemies do move along with my scrolling screen when they are not on solid combos. I know generally enemies shouldn't be on solid combos in the first place really but when they are on a solid combo like the tube or ground or whatever and they get stunned by the sword beam they no longer 'stay put' when the screen moves but they are stunned and stay where they are even though the script is telling them to move with the screen.
    I didn't notice this at first, but I should've mentioned that what I was talking about only applies to enemies that are stunned while they are on a solid combo, and then the script attempts to move them.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social