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Thread: Majora/SUCCESSOR/CJC Script Collaboration Thread

  1. #11
    Username Kaiser SUCCESSOR's Avatar
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    Seems to be failing to read bottles[].

    You just opened the quest again or did you change something?

  2. #12
    Lynel Majora's Avatar
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    I just opened the quest in ZQ after seeing in ZC that I couldn't buy any potions.

    EDIT: how would I go about throwing in a trace function or w/e for debugging?
    Last edited by Majora; 11-06-2012 at 03:38 PM.

  3. #13
    Username Kaiser SUCCESSOR's Avatar
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    What I meant is did you change anything since before you last tested it and it worked?

  4. #14
    Lynel Majora's Avatar
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    pretty sure I haven't. I am going to re-import the script you have in this thread to see if that works. even if it means I get 8 bombs again so long as it just lets me buy potions. XD

    I even downloaded a program that compares text files to check for discrepancies :I



    EDIT: After reverting to your version (the one in this thread), and starting a new file, I can once again buy potions normally and it all works correctly. ZC, what the fuck.
    Last edited by Majora; 11-06-2012 at 04:52 PM.

  5. #15
    Username Kaiser SUCCESSOR's Avatar
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    like I said I tested it in RC4 and RC5 and it worked perfectly. There must have been some other factor. Did you ever get around to testing all 4 bottles? That is still the plan for your quest right?

    And this script(and pretty much everything I do) is free for anyone to use. Just post any questions you have here. Let me know what you think.

  6. #16
    Lynel Majora's Avatar
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    So, right! Plant FFC:

    It basically does everything the cauldron does EXCEPT the only variables will be the following, as well as the FFC becoming inactive (and switch to another tile/combo) while the respawn timer counts down (which doesn't start to count down until link leaves the screen, if possible.) and of course, doesn't charge rupees/money:

    D0: Category (red/green/blue)
    D1: string for not enough room in inventory
    D2: respawn time in frames (frames/tics the only unit of measurement that ZC knows exists besides pixels)
    D3: tile/combo to switch to for inactive (which will of course be sequential for not needing a d variable for the "active" tile/combo?)
    D4: string to play when link "talks" to the ffc (i.e. "you check the plant...")

    That should be it I think. Optional stuff could be:

    D5: A 1 in (this variable) chance to be harvested an extra time.
    D6: A 1 in (this variable) chance to restore 50% of Link's HP/MP (or both if blue) when harvesting.







    That should cover it I hope.

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