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Thread: Souls of Wisdom 2: Darkness Within

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    Octorok NewJourneysFire's Avatar
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    Souls of Wisdom 2: Darkness Within

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    Introduction

    Souls of Wisdom 2: Darkness Within, the game that turned Souls of Wisdom into a series. When creating a sequel, a few big questions comes to mind. Are sequels overrated? Are sequels risky? Does Souls of Wisdom need a sequel?

    My answer to these questions are obvious, Souls of Wisdom deserves a good sequel, and one that will certainly compliment it.

    I am pushing out all the big guns in this installment, unlike the predecessor, the graphics pack is completely brand new, but combines the old. The new graphics pack combines graphics used in Lost Isle by DFW and Petoe combined with the Souls of Wisdom graphics creating something brand new. Expect a Lost Isle character*cameo, approved by DFW under promised conditions.

    SoW2 will take everything you know about Zelda and really shake it up, because I am promising a complete makeover of the Zelda formula.

    This quest is an entertaining freakshow, it will challenge everything you know about Zelda, and introduce many new intuitive ideas that will be featured exclusively to this quest which many quest designers will certainly be influenced to duplicate.

    Welcome to the weird new world of SoW2 where everything you know about Zelda will be changed forever. Be sure to be the first to see the epic finale to my version of The Legend of Zelda story. You don't want to miss this installment.


    Description

    For a new Souls of Wisdom experience, Grant returns to challenge himself and make one of his greatest quests yet. A feat that will be difficult, given the great reception of the predecessor. Souls of Wisdom 2 follows the events loosely based off Zelda 2 and introduces two new characters, Rash and Yedit.

    Souls of Wisdom 2 will also in my definition to be the Final Chapter of The Legend of Zelda storyline. This chapter of Souls of Wisdom attempts to piece together the entire series story, and draw it to one final conclusion in epic proportions.

    SoW2 is being built to impress, now featuring cutscenes, custom bosses, and a more glorified graphics pack, along with the same techniques you know and love from the original.

    Prepare to be surprised at every turn, and re-experience the subtle wacky sense of humor that SoW is famous for and get prepared for another fun ride.


    Design

    Souls of Wisdom 2 takes place in the full world of Hyrule, which includes two new provinces that are not included in the first game. Many of the famous landmarks of SoW return as Link re-explores Eldin, during his new adventure in Faron and Lanayru.

    Each province has its own titled hero, Link protecting Eldin, Rash protecting Faron, and Yedit protecting Lanayru.*

    This game features a curse, thus makes all his standard items no longer usable. Link will begin to collect magics which will replace his conventional items but function different with new abilities and limitations.

    Since SoW2 will be focusing much stronger on story, it flows in a more linear format that is designed to explore the huge overworld in portions that cannot be returned to until the end where I will attempt to make as much of the overworld explorable as possible for those that want to explore and return to previously explored areas. Though the quest is linear, Fans will not be robbed from exploration.*

    The Undead Deity makes a return, but his return is shrouded in mystery. Zelda will also return, guided by Impa who is being introduced in this game.

    The game will feature both up down views and side scrolling, with the up-down view being dominant while side scrolling segments appear at given locations.

    Souls of Wisdom 2 will also have a leveling up aspect. Enemies will drop rupees, the amount of rupees enemies drop will increase with the the toughness of the enemies, and all leveling up will be shop based, as all villages are full of shops.

    A cameo from Lost Isle will appear as the traveling merchant, his one time shops will appear where he will offer 1 time mystery items to players who can afford them. These items will enhance Link's abilities in many different ways, once Link leaves the shop, whether he purchase the item or not, the shop will disappear forever.

    Towns will have walking people too, many that will push you out of the way if you get too close, and others that will chase you if they don't like you.

    All in all, SoW2 offers to provide players new experiences unique to this quest, and players will not be disappointed.
    Last edited by NewJourneysFire; 09-28-2012 at 02:11 AM.

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    Octorok Rambly's Avatar
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    Beta Discussion is for discussing Zelda Classic betas (and ZC's development), not quests in beta. Beta quests go in Quest Announcements/Discussion, just like finished quests. Sorry if the forum descriptions were a bit unclear!

    Thread moved.

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    Octorok NewJourneysFire's Avatar
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    Oh! I understand now. Sorry, I should have paid more attention.

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    Octorok Rydia's Avatar
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    Sounds great, can't wait to hear about it.




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    Gel Blademaster_Kuro's Avatar
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    Still waiting for this great idea to be completed...
    Last edited by Blademaster_Kuro; 09-09-2012 at 06:38 PM.

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    Octorok NewJourneysFire's Avatar
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    Keep looking at the top of this page as I will be updating with more information. I will also being working on this project more extensively soon too, so keep an eye out for new updates.

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    Gel Blademaster_Kuro's Avatar
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    Hope there's something good for the post-game part, similar to SoW's Temple of Cole....

    ...just please don't make any Super Like-Likes; I don't like Like-Likes... and Supers are worse x.x

    A Paladin's Sword represents the Bane of Evil.

    A Paladin's Shield represents the Protection of the People.

    A Paladin's Shield is also the ideal meal for a Like-Like.

    ...with that said, Paladins obviously don't like Like-Likes! :sweatdrop:

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    Octorok NewJourneysFire's Avatar
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    Quote Originally Posted by Blademaster_Kuro View Post
    Hope there's something good for the post-game part, similar to SoW's Temple of Cole....

    ...just please don't make any Super Like-Likes; I don't like Like-Likes... and Supers are worse x.x
    All the enemies from the Temple of Cole will reappear, and this game will have a Temple of Cole. But it will actually be more difficult to find. No invisible mazes this time though.

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    Gel Blademaster_Kuro's Avatar
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    Quote Originally Posted by NewJourneysFire View Post
    All the enemies from the Temple of Cole will reappear, and this game will have a Temple of Cole. But it will actually be more difficult to find. No invisible mazes this time though.
    ...crap. Expecting a high death toll once I find the Super Monsters... x.x

    A Paladin's Sword represents the Bane of Evil.

    A Paladin's Shield represents the Protection of the People.

    A Paladin's Shield is also the ideal meal for a Like-Like.

    ...with that said, Paladins obviously don't like Like-Likes! :sweatdrop:

  10. #10
    Octorok NewJourneysFire's Avatar
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    Completed the first draft layout of South Faron. Also imported two maps from SoW1 for editing, the SoW1 world will be remastered for the revisiting sequence.

    Spoilers

    Current Objective that will soon be available: After the tragedy at the Temple of Time, Rash blames Link for the attack against Princess Zelda. Link and Rash battle, where it appears Rash is the victor, however, when Link awakens he finds it is Rash that is passed out, for no apparent cause. Link looks down at the six crystals in his hand that he just received in the Temple of Time. Almost as if it were telling Link to head East into a mysterious forest.


    North Faron: North Faron is the location of The Temple of Time where Zelda resides. Link will also encounter his old nemesis here. Also, most of North Faron seems to be blocked from the rest of Hyrule. There are also rumors of pirates in the area, and a secret hidden palace located deep within a forest.

    South Faron: Rash awakens, and word gets out. In South Faron, Link discovers that not only monsters are out to get him, but civilians who have heard Rash's story and believe Link to be evil. Link must find ways to avoid harm while also avoiding causing harm. To make matters worse, Link confronts 5 eccentric egotistical assassins who are Rash's personal loyal protectors. The leader, is said to be as powerful as Rash. South Faron is known for it's mountainous and swampy terrain. Link will have to find the palace, fend off the assassins and escape Faron alive, but Link is about to again an unexpected ally.

    North Eldin: Link returns to familiar territory but is surprised to find new inhabitants, some friendly, some not so friendly. The monsters that have invaded these mountains are incredibly tough, but with the help of an incredibly powerful ally, Link is able to blast through all opposition with ease.

    South Eldin: Link's home world, the world he saved from Ganon and the Undead Deity. Link decides to return to Hyrule Castle to report Zelda's tragic fate, and to ask for directions.

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