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    Octorok NewJourneysFire's Avatar
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    Souls of Wisdom 2: Darkness Within

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    Introduction

    Souls of Wisdom 2: Darkness Within, the game that turned Souls of Wisdom into a series. When creating a sequel, a few big questions comes to mind. Are sequels overrated? Are sequels risky? Does Souls of Wisdom need a sequel?

    My answer to these questions are obvious, Souls of Wisdom deserves a good sequel, and one that will certainly compliment it.

    I am pushing out all the big guns in this installment, unlike the predecessor, the graphics pack is completely brand new, but combines the old. The new graphics pack combines graphics used in Lost Isle by DFW and Petoe combined with the Souls of Wisdom graphics creating something brand new. Expect a Lost Isle character*cameo, approved by DFW under promised conditions.

    SoW2 will take everything you know about Zelda and really shake it up, because I am promising a complete makeover of the Zelda formula.

    This quest is an entertaining freakshow, it will challenge everything you know about Zelda, and introduce many new intuitive ideas that will be featured exclusively to this quest which many quest designers will certainly be influenced to duplicate.

    Welcome to the weird new world of SoW2 where everything you know about Zelda will be changed forever. Be sure to be the first to see the epic finale to my version of The Legend of Zelda story. You don't want to miss this installment.


    Description

    For a new Souls of Wisdom experience, Grant returns to challenge himself and make one of his greatest quests yet. A feat that will be difficult, given the great reception of the predecessor. Souls of Wisdom 2 follows the events loosely based off Zelda 2 and introduces two new characters, Rash and Yedit.

    Souls of Wisdom 2 will also in my definition to be the Final Chapter of The Legend of Zelda storyline. This chapter of Souls of Wisdom attempts to piece together the entire series story, and draw it to one final conclusion in epic proportions.

    SoW2 is being built to impress, now featuring cutscenes, custom bosses, and a more glorified graphics pack, along with the same techniques you know and love from the original.

    Prepare to be surprised at every turn, and re-experience the subtle wacky sense of humor that SoW is famous for and get prepared for another fun ride.


    Design

    Souls of Wisdom 2 takes place in the full world of Hyrule, which includes two new provinces that are not included in the first game. Many of the famous landmarks of SoW return as Link re-explores Eldin, during his new adventure in Faron and Lanayru.

    Each province has its own titled hero, Link protecting Eldin, Rash protecting Faron, and Yedit protecting Lanayru.*

    This game features a curse, thus makes all his standard items no longer usable. Link will begin to collect magics which will replace his conventional items but function different with new abilities and limitations.

    Since SoW2 will be focusing much stronger on story, it flows in a more linear format that is designed to explore the huge overworld in portions that cannot be returned to until the end where I will attempt to make as much of the overworld explorable as possible for those that want to explore and return to previously explored areas. Though the quest is linear, Fans will not be robbed from exploration.*

    The Undead Deity makes a return, but his return is shrouded in mystery. Zelda will also return, guided by Impa who is being introduced in this game.

    The game will feature both up down views and side scrolling, with the up-down view being dominant while side scrolling segments appear at given locations.

    Souls of Wisdom 2 will also have a leveling up aspect. Enemies will drop rupees, the amount of rupees enemies drop will increase with the the toughness of the enemies, and all leveling up will be shop based, as all villages are full of shops.

    A cameo from Lost Isle will appear as the traveling merchant, his one time shops will appear where he will offer 1 time mystery items to players who can afford them. These items will enhance Link's abilities in many different ways, once Link leaves the shop, whether he purchase the item or not, the shop will disappear forever.

    Towns will have walking people too, many that will push you out of the way if you get too close, and others that will chase you if they don't like you.

    All in all, SoW2 offers to provide players new experiences unique to this quest, and players will not be disappointed.
    Last edited by NewJourneysFire; 09-28-2012 at 02:11 AM.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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