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    one point nine hero trudatman's Avatar
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    HowHigh

    HowHigh features:
    >40 items
    >10 dungeons
    >200 overworld screens
    ~15 exclusive MIDI songs by Wolfo

    this quest should be considered to be rated PG-13.
    little kids, make sure your adult guardians view and read this page before you do.
    if you are past the age of being juvenilely influenced by my immaturity, read on...


    IN ORDER TO COMPLETE ALL OF THE MAIN OBJECTIVES OF THIS QUEST, YOU MUST PLAY IT USING ZELDA CLASSIC 1.90! a few of the other versions make the hardest enemies at least twice as hard (and nearly impossible to beat) and most of the other versions make some of the objectives impossible to complete and can get you stuck in ways that may require you to play again from the start in order to advance, so don't use builds other than 1.90 unless your computer can't run it. Zelda Classic 1.90 is a DOS program, so your computer needs to be able to run DOS games to use 1.90. after you have chosen a file/character name, pressing "alt" twice brings up a navigation menu window that allows you to browse in order to choose which quest file to load into the game program. I suggest using a controller and not the keyboard. I also suggest you set the controller up when the popup menu first allows you to. if you downloaded a copy of the quest before November 3rd, 2012, get the updated version linked below.*

    this is the most recent version: HowHigh.qst/HowHigh.zip
    this is the program you will need to run it: ZeldaClassic1.90

    if you cannot run Zelda Classic 1.90, try: ZeldaClassic1.92b184
    if you can't get any of the 1.9x versions running, knowing that the quest definitely won't run correctly and that you will not be able to complete the main objectives of the game without editing the quest yourself, you can try: ZeldaClassicBETASforWINDOWSandMACandLINUXcomputers

    here's the quest database page: HowHigh listing

    please go to the database page and post a review, if you played a good bit into this quest. I'm very appreciative of the reviews and good ratings! if you can record video of your playing of this quest in 1.90, it'd be awesome if you did such a thing.

    *the game is free. I don't profit from it and, by downloading, you agree not to, either. some of the tiles were taken from other games, but most have been uniquely modified. any perceived trademark is parodied or unintentional. if you have a problem with the game, don't download it and/or delete it from your computer. any possible adverse effects to your computer (and the systems networked with it) that may be the result of downloading and executing the file are your risks that are to be remedied at nobody's expense beyond your own.

    Wolfo made the euphonious soundtrack that is finally featured in the newest update. if you hear or see something that isn't quite right, please let me know about it. I'm not shy about resubmitting to the database with your fix help implemented. if you have ideas to improve the quest, please don't be shy.

    here's a chapter summary (each of the titles really does say something about the content of the chapter) listing all items received except the map, compass, key and completion symbol from each chapter (each has each):

    1 – SandBox:
    Wooden Boomerang
    Herb Jar And Spoon
    Wooden Sword
    Bombs
    Glass Bowl

    2 – SplashDown:
    Kief
    Wooden Arrows
    Blue Lighter

    3 – FireWall:
    Ladder
    Medium Wallet
    Absorbing Shield
    Blue Giants Cap
    Cold Metal Boomerang
    Sunglasses

    4 – BullsEye:
    Crossbow
    Stone Sword
    Cellphone

    5 – TimeBomb:
    Dynamite
    Medium Bomb Pouch
    Raft
    Large Bomb Pouch
    Purple Lighter
    Cold Metal Arrows

    6 – WhirlWind:
    Right Turquoise Glove

    7 – HeatStroke:
    Shocker
    Boots
    Red Giants Cap
    Left Ruby Glove
    Flamethrower Fuel
    Deflecting Shield
    Hot Metal Boomerang

    8 – HighHead:
    Hammer
    Cold Metal Sword
    Gameboy
    Large Wallet
    Grappling Hook
    Snorkel And Mask
    Hot Metal Sword
    any items/weapons missed
    [all items slots can be filled and many can be upgraded]

    need help? what follows are some tips based on questions I have received from people playing the game.

    -don't be scared off by level nine
    -look for a prize and a door on each screen
    -stopping time can be dangerous
    -pay attention to what people tell you, many messages won't be repeated
    -seek alternate entrances
    -progress West
    -hotstepping moonwalking agility is required
    -the chapter titles and the name of the game are relevant to your progress

    need more help? there is a detailed walkthrough hidden among many player questions and tips in this message board thread and the video below gives away almost all of the content of the quest through the beginning of the second level. if you would like to keep all of the surprises fresh, don't watch Kurt91 whoop upon the early bits of the game. to watch the video and preserve some of the fun reveals, stop watching at ten minutes in, right before the plot is introduced.

    A Link To The... video's youtube page leads to some text that explains a few of the version compatibility SNAFUs.

    feedback has been key in the decade-long (and counting) development of the game. while I still do not consider this thing to be totally finished (expect at least one more update for better cross-version compatibility), previous versions earned the quoted words that follow from players.

    v: “this quest is awesome....very funny....full of wonderful colors and original ideas....full of greats surprises....beautiful"

    f: “this is a strange quest....a really interesting quest....it's pretty addictive. it's also pretty hard....requires one to think outside the box a bit, and that's a good thing....very creatively done....darn good”

    s: “incredibly clever....took a bit of thinking and skill to complete, and while it was difficult, it was never impossible”

    t: “one of the best quests I've played in a while....great overworld design....coupled with fantastic gameplay”

    p: "one of my favorite quests....stretched the limits....maintained the difficulty....having fun"

    y: “the tiles are amazing”

    i: “good concept”

    m: “interesting”

    j: "great"

    w: “fun”



    I want to thank everybody who has played this quest and provided feedback; it is appreciated! much respect to Wolfo, the composer. oh, and none of this would be possible without the invaluable help of S. Norton Duhrugges and Elle Ickenbochs.
    Last edited by trudatman; 11-04-2012 at 07:33 PM.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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