That's exactly what I'm talking about, you provide meaningful information. You help out more than just banning adbots. Thank you for the 'Link' haha.
I swear I've played your NES style Link's Awakening, wow that was you? I remember browsing through random quests some time ago and the NES Link's Awakening you did really stood out to me, instant download. Instead of making it look more modern, you made it look more retro. That's creative to me.
It's fairly easy for me to compose Zelda style music. I'm actually used to composing some really intricate stuff. My native genre is a unique blend of Jazz, Classical, Metal, and Electronica. Everyone says it sounds like a movie soundtrack, or sometimes like Beethoven... but Koji Kondo is a major influence in my repertoire, along with the likes of Final Fantasy's Nobuo Uematsu. But once you understand Koji's style of composing and how he structures his music and you understand music theory it's very doable to compose and arrange Zelda music. Doing dungeoun music is usually the easiest. Older Zelda games tend to rely on simpler patterns, the more modern Zeldas however do have some simple patterns, but there's also a lot of atmospheric stuff going on to draw the listener into the experience. It depends on the era of the Zelda game really. But generally if it's older, it's simpler, if it's more recent, it's composed in a similar style, there's just more instruments doing more things.
By the way, I know that ZClassic uses NES chiptunes! Is there a way we can use Gameboy chiptunes? I should be able to find the neccessary tools to compose GB chiptunes if I don't already have them. But if not, can't we use .mp3's or .wav's for the soundtrack? I can render the Gameboy'ized music into an .mp3 or whatever after I'm done composing.