While this game looks awesome, I haven't had a functioning version of ZC in some time. I'll probably pursue this after 2.5 gets put into play, though, because the outline awesomeness cannot be denied.
While this game looks awesome, I haven't had a functioning version of ZC in some time. I'll probably pursue this after 2.5 gets put into play, though, because the outline awesomeness cannot be denied.
I'm an author. If you're interested in checking out my works, you can find them on Amazon.com:
- Pocket Star: Tales of My Brother; Empty Moon; Flowers for Isolda
- Vorpal RPG: Core; Expansion; Reduction
It's right here. Unless there's something I'm missing. Not buggy or anything either.I haven't had a functioning version of ZC in some time.
it appears that my demos suffer an incompatibility error with new versions. when leaving bossroom screens, the trigger back to the regular map can be skipped over. this can cause the player to wander around in nowhere zones. I will try to address this issue with future demos. (I'm not sure how or why you are able to stand on the lower half of a stairs warp tile combo without activating it, but the recent builds allow this to happen, defeating my navigation setup). most versions mostly work for these, but 1.90 is the way to make sure you are getting the games as they were intended to progress.
none of my games are compatible with 2.1s. the Sticks And Stones and HowHigh2 demos work fairly well in any 1.9 or 2.5 version. the big quest, HowHigh, however, should really be played in 1.90. so, if you can run 1.90 or 1.92, try them all. if you can run 2.50(4), try the demos and then drop me some feedback here in this thread. thanks!
http://trudatmangames.blogspot.com
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