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Thread: What happened to sBig2?

  1. #1
    Bored Potato Nicholas Steel's Avatar
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    What happened to sBig2?

    This option is in the config file and is always reset to 0 for me D: isn't it meant to scale the game up to 1280x960? (It would be great if it was reimplemented)
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  2. #2
    Bored Potato Nicholas Steel's Avatar
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    Bump .
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  3. #3
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    I'm pretty sure the max resolution for zc so far is 800x600. I say this because IIRC they are hard-coded as numeric constants in set_gfx_mode(). Unless I'm spacing something here (possibility ) I don't know how it was possible to ever have have a higher resolution than that before.

    If I'm wrong on something franpa then let me know I'll take a closer look at it and see how difficult that would be to fix(?).
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

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    Bored Potato Nicholas Steel's Avatar
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    Oh in that case, there is a bug that the game resets the sbig2 parameter to 0. I would love for sbig options that scale the game to the more common desktop resolutions of 1920x1080 and 1920x1200 while retaining 4:3 aspect ratio but that would be more or less a feature request.

    It would let us play at our native resolution and enjoy crisp unblurred graphics that the quest authors put so much effort into creating for us to admire as we play there quests.
    Last edited by Nicholas Steel; 08-31-2011 at 04:58 PM.
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  5. #5
    Gibdo
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    Gleeok has addressed that screen size dilemma right now. You can see it fixed in shardstorm.com Please disregard the links as they have been noted. I can't wait to test it out in the next release.

  6. #6
    Bored Potato Nicholas Steel's Avatar
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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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