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Thread: 2.50 RC2

  1. #31
    Bored Potato Nicholas Steel's Avatar
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    Unless I'm missing something, Gleeok just posted Release Candidate 3 but called it Release Candidate 2.
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

  2. #32
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Yeah that Gleeok, what a jackass... I'm calling shenanigans on that.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #33
    The Artist Once Known As Old-Skool QDB Manager
    King Aquamentus's Avatar
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    Did you fix the bug where enemies are stunned by fire, if they are set to ignore it? I can't find any mention of this in the changelog. closest thing is the bug regarding damaging sparkles.

  4. #34
    Octorok raiu's Avatar
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    I can't seem to get either of the latest gleeok builds to download. any help?
    Not Found

    The requested URL /zc/alphas/1427-windows.zip was not found on this server.

    Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.

  5. #35
    The Time-Loop Continues ZC Developer
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    Right now you can get RC2.5 here: http://www.mediafire.com/?f0uq1wx4hn8g5sj
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  6. #36
    Octorok raiu's Avatar
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    It works! Awesome!

  7. #37
    Friends Furever XMuppetSB's Avatar
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    Gleeok, I have been seeing some serious problems with this new build! Read this thread:
    http://armageddongames.net/showthrea...ems-with-RC2.5
    Last edited by XMuppetSB; 12-03-2011 at 11:20 AM.

  8. #38
    The Artist Once Known As Old-Skool QDB Manager
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    Quote Originally Posted by Old-skool View Post
    Did you fix the bug where enemies are stunned by fire, if they are set to ignore it? I can't find any mention of this in the changelog. closest thing is the bug regarding damaging sparkles.
    I just tested it out, and the bug persists. If you set an enemy so that it ignores damage from fire, it will instead register as getting hit by the fire, and be stunned until it goes away.

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