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Thread: 2.50 RC2

  1. #21
    Floormaster Imzogelmo's Avatar
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    What I mean to say is what bugs are known but haven't been addressed due to either unclear description, unknown causes, or simply arise from unproven code? In other words, what bugs need more eyes on them so we can help the developers to make sure things are fixed?

  2. #22
    Bored Potato Nicholas Steel's Avatar
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    Simply confirming bugs no one else has confirmed, would be helpful.
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  3. #23
    Floormaster Imzogelmo's Avatar
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    I've confirmed the ones I can reproduce and aren't referring to very old betas. I'm silent on the ones I can't produce or don't understand what they are saying. The bugs forum seems all but abandoned. That's why I was wondering which bugs are still considered relevant by the developers, as well as which ones they know about but need a little more info on how to trigger it to (hopefully) find a fix.

    I guess I'll continue playing quests in RC2 and see which bugs I can spot.

  4. #24
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    The bug forum may only seem quiet because the bugs that are successfully "fixed" get moved to Quarantined Bugs/Dead Bugs. Also if a bug is not addressed for quite some time, it is probably because it requires moderate to heavy research into the code to fix (that is, to understand the exact cause of the bug and knowing how to alter it in the most "correct" manner).

  5. #25
    The Artist Once Known As Old-Skool QDB Manager
    King Aquamentus's Avatar
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    don't forget about the "fire stuns enemies set to ignore it" bug. Actually, there seems to be a lot of weapons that stun enemies when they're suppose to be ignored (such as the sword)

  6. #26
    The Artist Once Known As Old-Skool QDB Manager
    King Aquamentus's Avatar
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    On that note, can something be done to change damage priority when you have the wand and the magic book? Right now (and in the original game), when Link gets the magic book and wand magic hits an enemy, the enemy is immediately damaged by the fire, and not the magic. (a reason many players would skip the magic book.) Perhaps an NES fix quest rule to remove this behavior? "wand magic damage takes priority over wand fire damage"

  7. #27
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    I guess, since stuff is still being added, why not knock out adding a way to copy and paste enemies within the enemy editor list? It would make adding new enemies MUCH MUCH easier.

  8. #28
    Friends Furever XMuppetSB's Avatar
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    Quote Originally Posted by bigjoe View Post
    I guess, since stuff is still being added, why not knock out adding a way to copy and paste enemies within the enemy editor list? It would make adding new enemies MUCH MUCH easier.
    That's something that would not happen unless the developers do a rewrite.
    Besides, you can't delete items or enemies either.

  9. #29
    Is this the end?
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    Nah, that wouldn't need a rewrite. Just copy one enemy's attributes and paste them onto another. I'll have a look at it, shouldn't be too big a deal.

  10. #30
    Friends Furever XMuppetSB's Avatar
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    Quote Originally Posted by Saffith View Post
    Nah, that wouldn't need a rewrite. Just copy one enemy's attributes and paste them onto another. I'll have a look at it, shouldn't be too big a deal.
    Well, in that case, would you be able to do something similar to that with the item editor as well?

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