User Tag List

Results 1 to 2 of 2

Thread: Sprites carry over in warps

  1. #1
    Keese Rastael's Avatar
    Join Date
    Nov 2010
    Location
    Austria
    Age
    33
    Posts
    32
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    599
    Level
    8
    vBActivity - Bars
    Lv. Percent
    71.14%

    Sprites carry over in warps

    Heyho. :)

    My idea is:
    Screen "A" has five Rope-enemies.
    After beating the enmies Link will warp to screen B (Enemies->Secret; warp-combos)
    Screen "B" looks like Screen "A", but there are four Leever-enemies, insteed of the Ropes.
    So the player should think, he is in the same screen. Only the enemies are different.

    The problem is that the items (dropped by the enemies) disappear after warping.
    When I tick the screenflag "Sprites carry over in warps", the items carry over, but the leever-enemies in Screen "B" don't appear.
    In another forum, a meber told me to tick the screenflag "enemies always return" in both screens. But there is still the same problem.

    So my question is, how I can fix my problem.

    I'm using 2.5 RC1

    Details to my screen:

    > On every walkable combo is Flag 16 (wich changes to a "sensiteve warp"-combo after beating the enemies)
    > On every solid combo is Flag 96 ("No Enemies"-flag)
    > It's an Overworld-map
    > Screenflags, wich are ticked: "Sprites carry over in warps", "enemies always return", "Enemies->Secret" & "sensitive warps are direct"


    Can anybody help me please? :)


    (Ps.: It's not the fault of the leever-type-enemies. I tried it with other enemie-types too)



    (Sorry for my bad english)

  2. #2
    Octorok
    Join Date
    Jan 2011
    Location
    Canada
    Posts
    105
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    815
    Level
    10
    vBActivity - Bars
    Lv. Percent
    0.56%
    The enemies aren't showing up because the Sprites Carry Over in Warps flag causes the enemies on the screen where the warp is to override the enemies on the destination screen causing them to not appear, even if there are no enemies to carry over.

    The enemies on the second screen could be spawned with a script. I don't know of any other ways to have the enemies show up while still having dropped items carry over.

    A screen flag would be nice for this, but it probably wouldn't happen until post-2.5.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social