User Tag List

Results 1 to 5 of 5

Thread: An NES Inconsistency with grave combos

  1. #1
    Friends Furever XMuppetSB's Avatar
    Join Date
    Dec 2005
    Location
    San Antonio, Texas
    Age
    28
    Posts
    1,931
    Mentioned
    6 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    6,111
    Level
    24
    vBActivity - Bars
    Lv. Percent
    16.33%
    Daily Activity
    0%
    Weekly Activity
    20%
    Monthly Activity
    49.66%

    An NES Inconsistency with grave combos

    In the NES game The Legend of Zelda, a grave that can be pushed can spawn Phantom Ghinis after it has been moved. In Zelda Classic, however, a grave that can be moved does nothing when touched even after it has been moved.
    NOTE TO DEVELOPERS: Please disregard this thread until post-2.5, as most of the bugs in the NES Inconsistencies section have been deferred to post-2.5.

  2. #2
    Lynel
    ZC Developer
    pkmnfrk's Avatar
    Join Date
    Jan 2004
    Location
    Toronto
    Age
    31
    Posts
    1,248
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,927
    Level
    17
    vBActivity - Bars
    Lv. Percent
    54.61%
    Daily Activity
    0%
    Weekly Activity
    20%
    Monthly Activity
    49.66%
    :\ I do not recall this behaviour. Granted, while playing the actual game, I tend to immediately descend into the stairs. Is this confirmed in an actual copy of the game?

    Also, even if it is confirmed, I have no idea how we would add a combo type to a combo after being pushed (except, maybe, with a script)
    Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
    ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
    ZeldaGuard - Corruption in my save files? It's more likely than you think!
    I do script requests!

  3. #3
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    39
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,245
    Level
    12
    vBActivity - Bars
    Lv. Percent
    6.29%
    Daily Activity
    0%
    Weekly Activity
    20%
    Monthly Activity
    49.66%
    Um, yeah, I can confirm this behavior.

  4. #4
    Lynel
    ZC Developer
    pkmnfrk's Avatar
    Join Date
    Jan 2004
    Location
    Toronto
    Age
    31
    Posts
    1,248
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,927
    Level
    17
    vBActivity - Bars
    Lv. Percent
    54.61%
    Daily Activity
    0%
    Weekly Activity
    20%
    Monthly Activity
    49.66%
    Hmm... I guess I'll throw together a script when I get a chance, and inject it into the first and second quests. The third and fourth shall not be fixed, since they're not broken.
    Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
    ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
    ZeldaGuard - Corruption in my save files? It's more likely than you think!
    I do script requests!

  5. #5
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    39
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,245
    Level
    12
    vBActivity - Bars
    Lv. Percent
    6.29%
    Daily Activity
    0%
    Weekly Activity
    20%
    Monthly Activity
    49.66%
    I have a fix for this if anyone is interested. It doesn't even require scripting.

    1. Create a combo with a grave tile and none type.
    2. Immediately after it in the combo page, create a combo with grave tile and grave type.
    3. Replace the pushable combo in the graveyard with the first one above.
    4. Place 2 Block Hole (Block->Next) flags: one above the pushable grave, and one below it.
    5. Enjoy success!

    EDIT: To be NES-compatible, use this new None-type grave combo as the combo on the upper left screen of the graveyard, the 2nd grave on the 2nd row, and also on the upper right screen of the graveyard, but the 3rd grave on the 2nd row. Both quests have those same 2 graves with no ghinis coming out of them until after it has been pushed, but of course only one is pushable in each quest. The trick above needs only to be done in each quest once, at the pushable grave.
    Last edited by Imzogelmo; 10-11-2011 at 05:51 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •