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Thread: ZCL Source Code Released

  1. #1
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    ZCL Source Code Released

    Couple days ago I have decided to release the popular app known as Zelda Classic Launcher source code.

    You can find it in my svn.
    http://www.dproj.info/projects-svn/

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    [ Gravedig ]

    Does anyone have the current source? Sean?
    @Gleeok and @Saffith should have it; right?


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    This is the newest version, as far as I'm aware: https://www.dropbox.com/s/5jdiu2z5z9wydhq/zcl.zip?dl=0
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.2 - Updated 2017-09-10
    tango.zh 1.3.1 - Updated 2017-12-27

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    Quote Originally Posted by Saffith View Post
    This is the newest version, as far as I'm aware: https://www.dropbox.com/s/5jdiu2z5z9wydhq/zcl.zip?dl=0
    Danke shoen.


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  5. #5
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    Quote Originally Posted by Saffith View Post
    This is the newest version, as far as I'm aware: https://www.dropbox.com/s/5jdiu2z5z9wydhq/zcl.zip?dl=0
    I'm looking at this now. In what language is this coded, and what is the main file, and what is the makefile equivalent, or the building solution file?

    Hell, what environment should I be using as an IDE to update this thing?
    Last edited by ZoriaRPG; 07-17-2017 at 08:31 PM.


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    Pascal. Specifically, it's in the form of a Lazarus project. I don't know anything about the file organization, but the code should come up when you open the project file.
    After you build it, you should also run optimize.bat to compress it.
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.2 - Updated 2017-09-10
    tango.zh 1.3.1 - Updated 2017-12-27

  7. #7
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    Quote Originally Posted by Saffith View Post
    Pascal. Specifically, it's in the form of a Lazarus project. I don't know anything about the file organization, but the code should come up when you open the project file.
    After you build it, you should also run optimize.bat to compress it.
    Gorgeous. it looked vaguely familiar. Pascal has certainly changed a bit in thirty years; eh? Lazarus though...I was wondering what .lrs was about, as i had not run into that one before.

    I'll grab Lazarus and look through it over the next few days. I need to add some flags to it, and make a few minor changes for 2.53; then make more drastic changes for 2.60. zclmain.pas seems simple enough.

    I expect that I need to optimise it for Linux and OSX with the shell script, and on Windows with the batch file. Is that right; or does OSX use something else?


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    On Linux, yes. I don't believe there's ever been a Mac version. It would have to be pretty different, given how the applications work.
    [téknolŕiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.2 - Updated 2017-09-10
    tango.zh 1.3.1 - Updated 2017-12-27

  9. #9
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    Quote Originally Posted by Saffith View Post
    On Linux, yes. I don't believe there's ever been a Mac version. It would have to be pretty different, given how the applications work.
    For the record, I did port it to OSX. The only real work involved, was in getting commands to the console with OSX's silly system of storing everything inside app bundles; although IDK if it works on anything newer than 10.6.

    I have yet to align the Mac source, with the main source. I had done some work on each, independent of one-another, so I will need to go back in and see what needs to be crossed from one to the other. They are separate, because the OSX build is for 2.50.2, and the new Windows and Linux builds are for 2.53.x and above; so they don't use the same config files, and aren't compatible internally. Once I have a new Mac ZC build, I'll port over ZCL, and get that all synchronised.

    If anyone wants the OSX stuff:
    Sources
    Build

    I built that using the latest version of Lazarus that runs on my system, which at the time, I believe was also the latest build of the programme. I seem to recall that I had to install fpc before Lazarus, and that setting it up took a bit of logistical effort because it wants components set up in a specific order.


    Featured Scripts & Headers: RPG.zh ( v. a0.97.1 ) ( RPG.zh Thread ) | Zelda 3 Thief's Town Treasure Chest Minigame (ffc) | Bobomb (enemy)
    ZScript & ZC-Related Pastebin | Quests and ZScript Repository | ZC Dev & Betas | Latest ZC 2.55 Alpha | YouTube Channel
    All of the code that I create and publish here is free for use, modification and distribution under the GPL v2.0, or v3.0 where applicable..

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