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Thread: 1154 - lets discuss log files

  1. #1
    Bored Potato Nicholas Steel's Avatar
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    1154 - lets discuss log files

    Zelda Classic v2.11 Beta (Build 18)
    Allocating quest path buffers (4.00k/4.00k)...OK
    Allocating map buffer (1.11M/1.11M)... OK
    Allocating combo buffer (5.98k/1.12M)... OK
    Allocating string buffer (10.62M/11.74M)... OK
    Allocating door combo buffer (159.50k/11.90M)... OK
    Allocating dmap buffer (234.00k/12.13M)... OK
    Allocating combo buffer (1.62M/13.75M)... OK
    Allocating color data buffer (314.11k/14.05M)... OK
    Allocating tile buffer (511.88k/22.55M)... OK
    Allocating trash buffer (97.66k/22.65M)... OK
    Allocating item buffer (31.00k/22.68M)... OK
    Allocating weapon buffer (2.50k/22.68M)... OK
    Allocating guy buffer (28.00k/22.71M)... OK
    Allocating combo class buffer (32.17k/22.74M)... OK
    Initializing Allegro... OK
    Checking Files... OK
    Allocating bitmap buffers... OK
    Loading data files:
    Zelda.Dat...OK
    Fonts.Dat...OK
    SFX.Dat...OK
    Initializing sound driver... OK
    Used switch: -fullscreen
    set gfx mode succsessful at -1 8bpp 640 x 480
    Triplebuffer available
    Loading saved games... OK
    Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Loading Quest...

    Decrypting...okay.
    Opening...okay.
    Loading Quest...

    Decrypting...okay.
    Opening...okay.

    Removing timers.
    Freeing Data:
    Bitmaps...
    Subscreens...
    SFX...
    Misc...
    Script buffers...
    Screen Data...
    Deleting quest buffers...
    Cleaning maps.
    Cleaning tile buffers.
    Cleaning misc.
    Success!
    Armageddon Games web site: http://www.armageddongames.com
    Zelda Classic web site: http://www.zeldaclassic.com
    What are the bold bits talking about? I am using a brand new "save game" file so it shouldn't be opening any quest files or anything.
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    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

  2. #2
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    I don't know franpa. It's searching for the official quests. Try and remove 2cd quest and see what happens.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  3. #3
    Bored Potato Nicholas Steel's Avatar
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    Presumably it must then be storing these quests in the zc.sav file right? might be a format/layout requirement for zc.sav at the moment.
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  4. #4
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    I don't know the exact process of why that weird little ritual happens when a save file is constructed but there's probably a good reason for it. DN can probably tell you.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  5. #5
    Robots in Disguise
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    It's opening 1st.qst, I believe.

  6. #6
    Bored Potato Nicholas Steel's Avatar
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    Is it tied in with the fact that when creating a new character, it finishes by automatically loading 1 of 3 quests for that character slot?
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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