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Thread: ghost.zh - A header file for ghosted enemy scripts

  1. #41
    Here lies mero. Died by his own dumbassitude.
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    I have a question this time.

    Code:
    bool Ghost_WasFrozen()
     * Returns true if the enemy was stunned or frozen by a clock in the last frame.
     * This only works if GHF_STUN or GHF_CLOCK is used.
    Ghost_Waitframe() does not return if these are in use, does that mean these are only checked when the stun/freezing wears off?

  2. #42
    Is this the end?
    ZC Developer
    Saffith's Avatar
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    Sorry, totally missed the question before. Yes, Ghost_WasFrozen() tells you if the enemy just recovered from being stunned.


    Updated, and now in the database: http://www.purezc.net/index.php?page=scripts&id=246

    * Fixed a bug in positioning enemies after knockback in Ghost_HaltingWalk4() and Ghost_ConstantWalk4().
    * Fixed an error in validating spawn locations in FindSpawnPoint().
    * Fixed some weird behavior in weapons with EWD_AIM_AT_LINK spinning while waiting to aim.
    * EWM_THROW with an argument of -1 (land at Link's position) is now much more accurate at long distances.
    * Added ghostZHChangelog.txt.
    [tèknoláiz]

    ffcscript.zh 1.1.1 - Updated 2014-08-19
    ghost.zh 2.8.4 - Updated 2019-07-15
    tango.zh 1.3.2 - Updated 2019-08-01

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