User Tag List

Results 1 to 5 of 5

Thread: (repost) Statues fire on you even when in safe zone

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Floormaster Imzogelmo's Avatar
    Join Date
    Sep 2005
    Location
    Earth, currently
    Age
    45
    Posts
    387
    Mentioned
    7 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    1,461
    Level
    12
    vBActivity - Bars
    Lv. Percent
    94.24%

    (repost) Statues fire on you even when in safe zone

    On the NES, LOZ statues have a "safe zone" from which they will not shoot you. This is interesting (and a MAJOR oversight) because:

    1. ZC lacks any safe zone;
    2. The 2 statues have different (asymmetrical) safe zones.

    Here's a thumbnail:

    and the full pic:
    http://img29.imageshack.us/img29/484...dofzelda1k.png

    To interpret this picture, understand that the green and red boxes mark where Link's upper-left pixel would fall in order for him to be in the "safe zone."

    EDIT: Anyone who cares to can easily confirm this on the NES. The pics I took were from a room in 2nd quest level 1, as that is an easy one to reach. I haven't verified if it is consistently offset when dealing with corner statues, as I only tested center statue rooms.

    NOTE TO DEVS: This will probably be deferred to post-2.5 as that has been the policy in order to get a final 2.5 version out. This could probably easily be emulated by a script, although it really should be part of the default data for the Projectile Shooter (Fireball2) which is auto-spawned by the statues. Seeing as it does happen from a fixed distance around a certain point, I would recommend having 3 miscellaneous edits for the shooter: 1) The X coordinate within the combo which the projectile emanates from; 2) The Y coordinate that they emanate from; and 3) The half-side length of a safe zone around said point, which will cause it not to fire if Link's center point is inside that square (default 24). That way, one could still emulate current behavior with a 0 entry for the 3rd misc. that I have listed (and 1 and 2 are obviously already working at least as a hard-coded value, since left and right are different).
    Last edited by Imzogelmo; 08-13-2011 at 02:53 AM. Reason: more details if anyone cares to read it

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social