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Thread: A few questions involving enemies.

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    Octorok Archangel's Avatar
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    A few questions involving enemies.

    What do Leever 3's do, I realized that they seem to behave rather strangely today. Are they suppose to actually do something?

    Is it possible to make pols voice and vires jump higher by manipulating one of the many NPC variables used by enemies?

    Does homing factor effect all enemies some way, or no?
    -Archangel-
    Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!

    You should seriously check advmath.zh out if you use ZC.

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    Re: A few questions involving enemies.

    1) They do more damage and are considerably faster.
    2) No. Their jumping code is actually terribly complicated.
    3) Only the walking enemies.

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    Octorok Christian's Avatar
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    Re: A few questions involving enemies.

    1) how do u make an enemy only vulnerable to a certain item?

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    Friends Furever XMuppetSB's Avatar
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    Re: A few questions involving enemies.

    Unfortunately, the vulnerability flags aren't implemented yet, except for the one that says 'Vulnerable only to super bombs' and the invincibility flag.

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    Octorok Archangel's Avatar
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    Re: A few questions involving enemies.

    Question L, would it be possible to manipulate jumping enemies Z movement with int Jump?
    -Archangel-
    Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!

    You should seriously check advmath.zh out if you use ZC.

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