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Thread: Moving Platforms

  1. #11
    Octorok Archangel's Avatar
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    Re: Moving Platforms

    I'm using 4 of them joined together like so. That way it looks like a single combo, since it glitches if you try to use a single 32x32 combo.
    XX
    XX
    -Archangel-
    Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!

    You should seriously check advmath.zh out if you use ZC.

  2. #12
    Lynel
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    Re: Moving Platforms

    Define 'glitches'.

    Note that a large FFC uses the surrounding tiles, not combos.
    Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
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  3. #13
    Octorok Archangel's Avatar
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    Re: Moving Platforms

    Big moving ffcs: Incorrect render. Renders only one tile, not the entire combo.
    Big animated wide ffcs: Incorrect animation.
    -Archangel-
    Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!

    You should seriously check advmath.zh out if you use ZC.

  4. #14
    Lynel
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    About the animation, you have to keep in mind about the tiles thing. You need to put the tiles in the animation order, and then use the Skip X option to do the animation. I'll put together an example tonight when I get home.
    Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
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  5. #15
    Octorok Christian's Avatar
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    It works well for me.

    And it probably works great for the creator also.

  6. #16
    Lynel
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    Re: Moving Platforms

    Quote Originally Posted by Archangel View Post
    There's a slight problem with the script. It only moves link if he's facing the same direction as the platforms path of movement. Is it possible to correct this?
    Confirmed. Although I haven't done any extensive testing, I ran into the same problem when writing my own version of this script.

    I think it has something to do with Link's NES style movement code. It resists moving him in certain ways via script. But, when I enabled Diagonal Movement, suddenly it worked properly.

    (I then ran into an issue with a platform moving at a fractional speed, but Link's position not storing decimals! I think Link's position should include the fraction, even if it's truncated for the purpose of determining his position)
    Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
    ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
    ZeldaGuard - Corruption in my save files? It's more likely than you think!
    I do script requests!

  7. #17
    Lynel
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    Re: Moving Platforms

    (sorry about the double post, this is a reply to a different post)

    Quote Originally Posted by Archangel View Post
    Big moving ffcs: Incorrect render. Renders only one tile, not the entire combo.
    Make sure your changers have the same TileWidth/Height and EffectWidth/Height settings. This is important, because any FFC that gets changed will inherit those settings!

    Quote Originally Posted by Archangel View Post
    Big animated wide ffcs: Incorrect animation.
    Here's how you have to layout your tiles:



    Note that they're all side-by-side.

    And, here's how you lay out the combos:



    Note there's only one combo for the whole FFC. Let's take a closer look at that combo, hmm?



    Ah, there! A.Skip X! Use that so the animation will jump from tile 0 to tile 2 to tile 4, etc, thus giving you the proper animation.
    Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
    ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
    ZeldaGuard - Corruption in my save files? It's more likely than you think!
    I do script requests!

  8. #18
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    Re: Moving Platforms

    Quote Originally Posted by Archangel View Post
    I'm using 4 of them joined together like so. That way it looks like a single combo, since it glitches if you try to use a single 32x32 combo.
    XX
    XX
    Yeah, don't do that.
    And use diagonal movement.

  9. #19
    Octorok Archangel's Avatar
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    Re: Moving Platforms

    Quote Originally Posted by Joe123 View Post
    Yeah, don't do that.
    And use diagonal movement.
    <_< I hate diagonal movement... It is so buggy. Is there anyway to get this to work without diagonal movement?
    -Archangel-
    Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!

    You should seriously check advmath.zh out if you use ZC.

  10. #20
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    Re: Moving Platforms

    It's not buggy.

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