I'm just curious but, when are you going to update the help documentation, even though it's become obsolete since we now have an official ZCWiki.
Also is it possible to get an up to date list of the Zasm commands?
I'm just curious but, when are you going to update the help documentation, even though it's become obsolete since we now have an official ZCWiki.
Also is it possible to get an up to date list of the Zasm commands?
-Archangel-
Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!
You should seriously check advmath.zh out if you use ZC.
Top is functions, bottom is variables.Code:SETV, //0x0000 SETR, //0x0001 ADDR, //0x0002 ADDV, //0x0003 SUBR, //0x0004 SUBV, //0x0005 MULTR, //0x0006 MULTV, //0x0007 DIVR, //0x0008 DIVV, //0x0009 WAITFRAME, //0x000A GOTO, //0x000B CHECKTRIG, //0x000C WARP, //0x000D COMPARER, //0x000E COMPAREV, //0x000F GOTOTRUE, //0x0010 GOTOFALSE, //0x0011 GOTOLESS, //0x0012 GOTOMORE, //0x0013 LOAD1, //0x0014 LOAD2, //0x0015 SETA1, //0x0016 SETA2, //0x0017 QUIT, //0x0018 SINR, //0x0019 SINV, //0x001A COSR, //0x001B COSV, //0x001C TANR, //0x001D TANV, //0x001E MODR, //0x001F MODV, //0x0020 ABSR, //0x0021 MINR, //0x0022 MINV, //0x0023 MAXR, //0x0024 MAXV, //0x0025 RNDR, //0x0026 RNDV, //0x0027 FACTORIAL, //0x0028 POWERR, //0x0029 POWERV, //0x002A IPOWERR, //0x002B IPOWERV, //0x002C ANDR, //0x002D ANDV, //0x002E ORR, //0x002F ORV, //0x0030 XORR, //0x0031 XORV, //0x0032 NANDR, //0x0033 NANDV, //0x0034 NORR, //0x0035 NORV, //0x0036 XNORR, //0x0037 XNORV, //0x0038 NOT, //0x0039 LSHIFTR, //0x003A LSHIFTV, //0x003B RSHIFTR, //0x003C RSHIFTV, //0x003D TRACER, //0x003E TRACEV, //0x003F TRACENL, //0x0040 LOOP, //0x0041 PUSHR, //0x0042 PUSHV, //0x0043 POP, //0x0044 ENQUEUER, //0x0045 //NOT IMPLEMENTED ENQUEUEV, //0x0046 //NOT IMPLEMENTED DEQUEUE, //0x0047 //NOT IMPLEMENTED PLAYSOUNDR, //0x0048 PLAYSOUNDV, //0x0049 LOADLWEAPONR, //0x004A LOADLWEAPONV, //0x004B LOADITEMR, //0x004C LOADITEMV, //0x004D LOADNPCR, //0x004E LOADNPCV, //0x004F CREATELWEAPONR, //0x0050 CREATELWEAPONV, //0x0051 CREATEITEMR, //0x0052 CREATEITEMV, //0x0053 CREATENPCR, //0x0054 CREATENPCV, //0x0055 LOADI, //0x0056 STOREI, //0x0057 GOTOR, //0x0058 SQROOTV, //0x0059 SQROOTR, //0x005A CREATEEWEAPONR, //0x005B CREATEEWEAPONV, //0x005C PITWARP, //0x005D WARPR, //0x005E PITWARPR, //0x005F CLEARSPRITESR, //0x0060 CLEARSPRITESV, //0x0061 RECTR, //0x0062 CIRCLER, //0x0063 ARCR, //0x0064 ELLIPSER, //0x0065 LINER, //0x0066 PUTPIXELR, //0x0067 DRAWTILER, //0x0068 DRAWCOMBOR, //0x0069 ELLIPSE2, //0x006A SPLINE, //0x006B FLOODFILL, //0x006C COMPOUNDR, //0x006D COMPOUNDV, //0x006E MSGSTRR, //0x006F MSGSTRV, //0x0070 ISVALIDITEM, //0x0071 ISVALIDNPC, //0x0072 PLAYMIDIR, //0x0073 PLAYMIDIV, //0x0074 COPYTILEVV, //0x0075 COPYTILEVR, //0x0076 COPYTILERV, //0x0077 COPYTILERR, //0x0078 SWAPTILEVV, //0x0079 SWAPTILEVR, //0x007A SWAPTILERV, //0x007B SWAPTILERR, //0x007C CLEARTILEV, //0x007D CLEARTILER, //0x007E OVERLAYTILEVV, //0x007F OVERLAYTILEVR, //0x0080 OVERLAYTILERV, //0x0081 OVERLAYTILERR, //0x0082 FLIPROTTILEVV, //0x0083 FLIPROTTILEVR, //0x0084 FLIPROTTILERV, //0x0085 FLIPROTTILERR, //0x0086 GETTILEPIXELV, //0x0087 GETTILEPIXELR, //0x0088 SETTILEPIXELV, //0x0089 SETTILEPIXELR, //0x008A SHIFTTILEVV, //0x008B SHIFTTILEVR, //0x008C SHIFTTILERV, //0x008D SHIFTTILERR, //0x008E ISVALIDLWPN, //0x008F ISVALIDEWPN, //0x0090 LOADEWEAPONR, //0x0091 LOADEWEAPONV, //0x0092 ALLOCATEMEMR, //0x0093 ALLOCATEMEMV, //0x0094 DECLARE, //0x0095 DEALLOCATEMEMR, //0x0096 DEALLOCATEMEMV, //0x0097 WAITDRAW, //0x0098 ARCTANR, //0x0099 LWPNUSESPRITER, //0x09A LWPNUSESPRITEV, //0x09B EWPNUSESPRITER, //0x09C EWPNUSESPRITEV, //0x09D LOADITEMDATAR, //0x09E LOADITEMDATAV, //0x09F BITNOT, //0x00A0 LOG10, //0x00A1 LOGE, //0x00A2 ISSOLID, //0x00A3 LAYERSCREEN, //0x00A4 LAYERMAP, //0x00A5 #define DATA 11 #define FCSET 12 #define DELAY 13 #define FX 14 #define FY 15 #define XD 16 #define YD 17 #define XD2 18 #define YD2 19 #define LINKX 20 #define LINKY 21 #define LINKDIR 22 #define LINKHP 23 #define LINKMP 24 #define LINKMAXHP 25 #define LINKMAXMP 26 #define LINKACTION 27 #define INPUTSTART 28 #define INPUTUP 29 #define INPUTDOWN 30 #define INPUTLEFT 31 #define INPUTRIGHT 32 #define INPUTA 33 #define INPUTB 34 #define INPUTL 35 #define INPUTR 36 #define SDD 37 // 8 of these #define COMBODD 38 // 176 of these #define COMBOCD 39 // 176 of these #define COMBOFD 40 // 176 of these #define REFFFC 41 #define REFITEM 42 #define ITEMCOUNT 43 #define ITEMX 44 #define ITEMY 45 #define ITEMDRAWTYPE 46 #define ITEMID 47 #define ITEMTILE 48 #define ITEMCSET 49 #define ITEMFLASHCSET 50 #define ITEMFRAMES 51 #define ITEMFRAME 52 #define ITEMASPEED 53 #define ITEMDELAY 54 #define ITEMFLASH 55 #define ITEMFLIP 56 #define ITEMEXTEND 57 #define ITEMCLASSFAMILY 58 #define ITEMCLASSFAMTYPE 59 #define ITEMCLASSAMOUNT 60 #define ITEMCLASSMAX 61 #define ITEMCLASSSETMAX 62 #define ITEMCLASSSETGAME 63 #define ITEMCLASSCOUNTER 64 #define REFITEMCLASS 65 #define LINKZ 66 #define LINKJUMP 67 #define ITEMZ 68 #define ITEMJUMP 69 #define NPCZ 70 #define NPCJUMP 71 #define WHAT_NO_72 72 // What, no 72? #define LINKSWORDJINX 73 #define LINKITEMJINX 74 #define COMBOID 75 #define COMBOTD 76 #define COMBOSD 77 #define CURSCR 78 #define CURMAP 79 #define CURDMAP 80 #define GAMEDEATHS 81 #define GAMECHEAT 82 #define GAMETIME 83 #define GAMEHASPLAYED 84 #define GAMETIMEVALID 85 #define GAMEGUYCOUNT 86 #define GAMECONTSCR 87 #define GAMECONTDMAP 88 #define GAMECOUNTERD 89 #define GAMEMCOUNTERD 90 #define GAMEDCOUNTERD 91 #define GAMEGENERICD 92 #define GAMEITEMSD 93 #define GAMELITEMSD 94 #define GAMELKEYSD 95 #define SCREENSTATED 96 #define SCREENSTATEDD 97 #define SDDD 98 #define FFFLAGSD 99 #define FFTWIDTH 100 #define FFTHEIGHT 101 #define FFCWIDTH 102 #define FFCHEIGHT 103 #define FFLINK 104 #define LINKITEMD 105 #define REFNPC 106 #define NPCCOUNT 107 #define NPCX 108 #define NPCY 109 #define NPCDIR 110 #define NPCRATE 111 #define NPCFRAMERATE 112 #define NPCHALTRATE 113 #define NPCDRAWTYPE 114 #define NPCHP 115 #define NPCDP 116 #define NPCWDP 117 #define NPCOTILE 118 #define NPCWEAPON 119 #define NPCITEMSET 120 #define NPCCSET 121 #define NPCBOSSPAL 122 #define NPCBGSFX 123 #define NPCEXTEND 124 #define SCRDOORD 125 #define CURDSCR 126 #define LINKHELD 127 #define NPCSTEP 128 #define ITEMOTILE 129 #define INPUTMOUSEX 130 #define INPUTMOUSEY 131 #define QUAKE 132 #define WAVY 133 #define NPCID 134 #define ITEMCLASSUSESOUND 135 #define INPUTMOUSEZ 136 #define INPUTMOUSEB 137 #define REFLWPN 138 #define LWPNCOUNT 139 #define LWPNX 140 #define LWPNY 141 #define LWPNDIR 142 #define LWPNSTEP 143 #define LWPNANGULAR 144 #define LWPNANGLE 145 #define LWPNDRAWTYPE 146 #define LWPNPOWER 147 #define LWPNDEAD 148 #define LWPNID 149 #define LWPNTILE 150 #define LWPNCSET 151 #define LWPNFLASHCSET 152 #define LWPNFRAMES 153 #define LWPNFRAME 154 #define LWPNASPEED 155 #define LWPNFLASH 156 #define LWPNFLIP 157 #define LWPNEXTEND 158 #define LWPNOTILE 159 #define LWPNOCSET 160 #define LWPNZ 161 #define LWPNJUMP 162 #define REFEWPN 163 #define EWPNX 164 #define EWPNY 165 #define EWPNDIR 166 #define EWPNSTEP 167 #define EWPNANGULAR 168 #define EWPNANGLE 169 #define EWPNDRAWTYPE 170 #define EWPNPOWER 171 #define EWPNDEAD 172 #define EWPNID 173 #define EWPNTILE 174 #define EWPNCSET 175 #define EWPNFLASHCSET 176 #define EWPNFRAMES 177 #define EWPNFRAME 178 #define EWPNASPEED 179 #define EWPNFLASH 180 #define EWPNFLIP 181 #define EWPNCOUNT 182 #define EWPNEXTEND 183 #define EWPNOTILE 184 #define EWPNOCSET 185 #define EWPNZ 186 #define EWPNJUMP 187 #define COMBODDM 188 // 176 of these #define COMBOCDM 189 // 176 of these #define COMBOFDM 190 // 176 of these #define COMBOIDM 191 // 176 of these #define COMBOTDM 192 // 176 of these #define COMBOSDM 193 // 176 of these #define SCRIPTRAM 194 #define GLOBALRAM 195 #define SCRIPTRAMD 196 #define GLOBALRAMD 197 #define SAVERAM 198 #define LWPNHXOFS 199 #define LWPNHYOFS 200 #define LWPNXOFS 201 #define LWPNYOFS 202 #define LWPNZOFS 203 #define LWPNHXSZ 204 #define LWPNHYSZ 205 #define LWPNHZSZ 206 #define EWPNHXOFS 207 #define EWPNHYOFS 208 #define EWPNXOFS 209 #define EWPNYOFS 210 #define EWPNZOFS 211 #define EWPNHXSZ 212 #define EWPNHYSZ 213 #define EWPNHZSZ 214 #define NPCHXOFS 215 #define NPCHYOFS 216 #define NPCXOFS 217 #define NPCYOFS 218 #define NPCZOFS 219 #define NPCHXSZ 220 #define NPCHYSZ 221 #define NPCHZSZ 222 #define ITEMHXOFS 223 #define ITEMHYOFS 224 #define ITEMXOFS 225 #define ITEMYOFS 226 #define ITEMZOFS 227 #define ITEMHXSZ 228 #define ITEMHYSZ 229 #define ITEMHZSZ 230 #define LWPNTXSZ 231 #define LWPNTYSZ 232 #define EWPNTXSZ 233 #define EWPNTYSZ 234 #define NPCTXSZ 235 #define NPCTYSZ 236 #define ITEMTXSZ 237 #define ITEMTYSZ 238 #define LINKHXOFS 239 #define LINKHYOFS 240 #define LINKXOFS 241 #define LINKYOFS 242 #define LINKZOFS 243 #define LINKHXSZ 244 #define LINKHYSZ 245 #define LINKHZSZ 246 #define LINKTXSZ 247 #define LINKTYSZ 248 #define LINKDRUNK 249 #define NPCTILE 250 #define LWPNBEHIND 251 #define EWPNBEHIND 252 #define SDDDD 253 #define CURLEVEL 254 #define ITEMPICKUP 255 #define INPUTMAP 256 #define LIT 257 #define INPUTEX1 258 #define INPUTEX2 259 #define INPUTEX3 260 #define INPUTEX4 261 #define INPUTPRESSSTART 262 #define INPUTPRESSUP 263 #define INPUTPRESSDOWN 264 #define INPUTPRESSLEFT 265 #define INPUTPRESSRIGHT 266 #define INPUTPRESSA 267 #define INPUTPRESSB 268 #define INPUTPRESSL 269 #define INPUTPRESSR 270 #define INPUTPRESSEX1 271 #define INPUTPRESSEX2 272 #define INPUTPRESSEX3 273 #define INPUTPRESSEX4 274 #define LWPNMISCD 275 // 8 of these #define EWPNMISCD 276 // 8 of these #define NPCMISCD 277 // 8 of these #define ITEMMISCD 278 // 8 of these #define FFMISCD 279 // 8 of these
Don't ask me how they work though.
I can say what most of these do with the exception of some of the newer ones. For example, wtf does "DEFINE" do? Can we FINALLY have real variables rather than manipulating registers?
#define is C language... I doubt that it has anything to do with ASM like language.
What about documentation?
-Archangel-
Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!
You should seriously check advmath.zh out if you use ZC.
What I wanna know is; WTF happened to 72?!
This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.
Incomplete documentation exists at http://shardstorm.com/ZCwiki/ZASM_Language_Reference. It'd be great if someone would update it to include the more recently added commands.
WHAT_NO_72?!
There are currently 1 users browsing this thread. (0 members and 1 guests)