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Thread: Documentation

  1. #1
    Octorok Archangel's Avatar
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    Documentation

    I'm just curious but, when are you going to update the help documentation, even though it's become obsolete since we now have an official ZCWiki.

    Also is it possible to get an up to date list of the Zasm commands?
    -Archangel-
    Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!

    You should seriously check advmath.zh out if you use ZC.

  2. #2
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    Re: Documentation

    Code:
      SETV,                 //0x0000
      SETR,                 //0x0001
      ADDR,                 //0x0002
      ADDV,                 //0x0003
      SUBR,                 //0x0004
      SUBV,                 //0x0005
      MULTR,                //0x0006
      MULTV,                //0x0007
      DIVR,                 //0x0008
      DIVV,                 //0x0009
      WAITFRAME,            //0x000A
      GOTO,                 //0x000B
      CHECKTRIG,            //0x000C
      WARP,                 //0x000D
      COMPARER,             //0x000E
      COMPAREV,             //0x000F
      GOTOTRUE,             //0x0010
      GOTOFALSE,            //0x0011
      GOTOLESS,             //0x0012
      GOTOMORE,             //0x0013
      LOAD1,                //0x0014
      LOAD2,                //0x0015
      SETA1,                //0x0016
      SETA2,                //0x0017
      QUIT,                 //0x0018
      SINR,                 //0x0019
      SINV,                 //0x001A
      COSR,                 //0x001B
      COSV,                 //0x001C
      TANR,                 //0x001D
      TANV,                 //0x001E
      MODR,                 //0x001F
      MODV,                 //0x0020
      ABSR,                 //0x0021
      MINR,                 //0x0022
      MINV,                 //0x0023
      MAXR,                 //0x0024
      MAXV,                 //0x0025
      RNDR,                 //0x0026
      RNDV,                 //0x0027
      FACTORIAL,            //0x0028
      POWERR,               //0x0029
      POWERV,               //0x002A
      IPOWERR,              //0x002B
      IPOWERV,              //0x002C
      ANDR,                 //0x002D
      ANDV,                 //0x002E
      ORR,                  //0x002F
      ORV,                  //0x0030
      XORR,                 //0x0031
      XORV,                 //0x0032
      NANDR,                //0x0033
      NANDV,                //0x0034
      NORR,                 //0x0035
      NORV,                 //0x0036
      XNORR,                //0x0037
      XNORV,                //0x0038
      NOT,                  //0x0039
      LSHIFTR,              //0x003A
      LSHIFTV,              //0x003B
      RSHIFTR,              //0x003C
      RSHIFTV,              //0x003D
      TRACER,               //0x003E
      TRACEV,               //0x003F
      TRACENL,              //0x0040
      LOOP,                 //0x0041
      PUSHR,                //0x0042
      PUSHV,                //0x0043
      POP,                  //0x0044
      ENQUEUER,             //0x0045 //NOT IMPLEMENTED
      ENQUEUEV,             //0x0046 //NOT IMPLEMENTED
      DEQUEUE,              //0x0047 //NOT IMPLEMENTED
      PLAYSOUNDR,           //0x0048
      PLAYSOUNDV,           //0x0049
      LOADLWEAPONR,          //0x004A
      LOADLWEAPONV,          //0x004B
      LOADITEMR,            //0x004C
      LOADITEMV,            //0x004D
      LOADNPCR,             //0x004E
      LOADNPCV,             //0x004F
      CREATELWEAPONR,       //0x0050
      CREATELWEAPONV,       //0x0051
      CREATEITEMR,          //0x0052
      CREATEITEMV,          //0x0053
      CREATENPCR,           //0x0054
      CREATENPCV,           //0x0055
      LOADI,                //0x0056
      STOREI,               //0x0057
      GOTOR,                //0x0058
      SQROOTV,              //0x0059
      SQROOTR,              //0x005A
      CREATEEWEAPONR,       //0x005B
      CREATEEWEAPONV,       //0x005C
      PITWARP,              //0x005D
      WARPR,                //0x005E
      PITWARPR,             //0x005F
      CLEARSPRITESR,        //0x0060
      CLEARSPRITESV,        //0x0061
      RECTR,                //0x0062
      CIRCLER,              //0x0063
      ARCR,                 //0x0064
      ELLIPSER,             //0x0065
      LINER,                //0x0066
      PUTPIXELR,            //0x0067
      DRAWTILER,            //0x0068
      DRAWCOMBOR,           //0x0069
      ELLIPSE2,             //0x006A
      SPLINE,               //0x006B
      FLOODFILL,            //0x006C
      COMPOUNDR,            //0x006D
      COMPOUNDV,            //0x006E
      MSGSTRR,              //0x006F
      MSGSTRV,              //0x0070
      ISVALIDITEM,          //0x0071
      ISVALIDNPC,           //0x0072
      PLAYMIDIR,            //0x0073
      PLAYMIDIV,            //0x0074
      COPYTILEVV,           //0x0075
      COPYTILEVR,           //0x0076
      COPYTILERV,           //0x0077
      COPYTILERR,           //0x0078
      SWAPTILEVV,           //0x0079
      SWAPTILEVR,           //0x007A
      SWAPTILERV,           //0x007B
      SWAPTILERR,           //0x007C
      CLEARTILEV,           //0x007D
      CLEARTILER,           //0x007E
      OVERLAYTILEVV,        //0x007F
      OVERLAYTILEVR,        //0x0080
      OVERLAYTILERV,        //0x0081
      OVERLAYTILERR,        //0x0082
      FLIPROTTILEVV,        //0x0083
      FLIPROTTILEVR,        //0x0084
      FLIPROTTILERV,        //0x0085
      FLIPROTTILERR,        //0x0086
      GETTILEPIXELV,        //0x0087
      GETTILEPIXELR,        //0x0088
      SETTILEPIXELV,        //0x0089
      SETTILEPIXELR,        //0x008A
      SHIFTTILEVV,          //0x008B
      SHIFTTILEVR,          //0x008C
      SHIFTTILERV,          //0x008D
      SHIFTTILERR,          //0x008E
      ISVALIDLWPN,          //0x008F
      ISVALIDEWPN,          //0x0090
      LOADEWEAPONR,         //0x0091
      LOADEWEAPONV,         //0x0092
      ALLOCATEMEMR,			//0x0093
      ALLOCATEMEMV,			//0x0094
      DECLARE,				//0x0095
      DEALLOCATEMEMR,		//0x0096
      DEALLOCATEMEMV,		//0x0097
      WAITDRAW,				//0x0098
      ARCTANR,				//0x0099
      LWPNUSESPRITER,		//0x09A
      LWPNUSESPRITEV,		//0x09B
      EWPNUSESPRITER,		//0x09C
      EWPNUSESPRITEV,		//0x09D
      LOADITEMDATAR,		//0x09E
      LOADITEMDATAV,		//0x09F
      BITNOT,				//0x00A0
      LOG10,				//0x00A1
      LOGE,                 //0x00A2
      ISSOLID,              //0x00A3
      LAYERSCREEN,          //0x00A4
      LAYERMAP,             //0x00A5
    
    #define DATA                   11
    #define FCSET                  12
    #define DELAY                  13
    #define FX                     14
    #define FY                     15
    #define XD                     16
    #define YD                     17
    #define XD2                    18
    #define YD2                    19
    #define LINKX                  20
    #define LINKY                  21
    #define LINKDIR                22
    #define LINKHP                 23
    #define LINKMP                 24
    #define LINKMAXHP              25
    #define LINKMAXMP              26
    #define LINKACTION             27
    #define INPUTSTART             28
    #define INPUTUP                29
    #define INPUTDOWN              30
    #define INPUTLEFT              31
    #define INPUTRIGHT             32
    #define INPUTA                 33
    #define INPUTB                 34
    #define INPUTL                 35
    #define INPUTR                 36
    #define SDD                    37 //  8 of these
    #define COMBODD                38 // 176 of these
    #define COMBOCD                39 // 176 of these
    #define COMBOFD                40 // 176 of these
    #define REFFFC                 41
    #define REFITEM                42
    #define ITEMCOUNT              43
    #define ITEMX                  44
    #define ITEMY                  45
    #define ITEMDRAWTYPE           46
    #define ITEMID                 47
    #define ITEMTILE               48
    #define ITEMCSET               49
    #define ITEMFLASHCSET          50
    #define ITEMFRAMES             51
    #define ITEMFRAME              52
    #define ITEMASPEED             53
    #define ITEMDELAY              54
    #define ITEMFLASH              55
    #define ITEMFLIP               56
    #define ITEMEXTEND             57
    #define ITEMCLASSFAMILY        58
    #define ITEMCLASSFAMTYPE       59
    #define ITEMCLASSAMOUNT        60
    #define ITEMCLASSMAX           61
    #define ITEMCLASSSETMAX        62
    #define ITEMCLASSSETGAME       63
    #define ITEMCLASSCOUNTER       64
    #define REFITEMCLASS           65
    #define LINKZ                  66
    #define LINKJUMP               67
    #define ITEMZ                  68
    #define ITEMJUMP               69
    #define NPCZ                   70
    #define NPCJUMP                71
    #define WHAT_NO_72             72 // What, no 72?
    #define LINKSWORDJINX          73
    #define LINKITEMJINX           74
    #define COMBOID                75
    #define COMBOTD                76
    #define COMBOSD                77
    #define CURSCR                 78
    #define CURMAP                 79
    #define CURDMAP                80
    #define GAMEDEATHS             81
    #define GAMECHEAT              82
    #define GAMETIME               83
    #define GAMEHASPLAYED          84
    #define GAMETIMEVALID          85
    #define GAMEGUYCOUNT           86
    #define GAMECONTSCR            87
    #define GAMECONTDMAP           88
    #define GAMECOUNTERD           89
    #define GAMEMCOUNTERD          90
    #define GAMEDCOUNTERD          91
    #define GAMEGENERICD           92
    #define GAMEITEMSD             93
    #define GAMELITEMSD            94
    #define GAMELKEYSD             95
    #define SCREENSTATED           96
    #define SCREENSTATEDD          97
    #define SDDD                   98
    #define FFFLAGSD               99
    #define FFTWIDTH              100
    #define FFTHEIGHT             101
    #define FFCWIDTH              102
    #define FFCHEIGHT             103
    #define FFLINK                104
    #define LINKITEMD             105
    #define REFNPC                106
    #define NPCCOUNT              107
    #define NPCX                  108
    #define NPCY                  109
    #define NPCDIR                110
    #define NPCRATE               111
    #define NPCFRAMERATE          112
    #define NPCHALTRATE           113
    #define NPCDRAWTYPE           114
    #define NPCHP                 115
    #define NPCDP                 116
    #define NPCWDP                117
    #define NPCOTILE              118
    #define NPCWEAPON             119
    #define NPCITEMSET            120
    #define NPCCSET               121
    #define NPCBOSSPAL            122
    #define NPCBGSFX              123
    #define NPCEXTEND             124
    #define SCRDOORD              125
    #define CURDSCR               126
    #define LINKHELD              127
    #define NPCSTEP               128
    #define ITEMOTILE             129
    #define INPUTMOUSEX           130
    #define INPUTMOUSEY           131
    #define QUAKE                 132
    #define WAVY                  133
    #define NPCID                 134
    #define ITEMCLASSUSESOUND     135
    #define INPUTMOUSEZ           136
    #define INPUTMOUSEB           137
    #define REFLWPN               138
    #define LWPNCOUNT             139
    #define LWPNX                 140
    #define LWPNY                 141
    #define LWPNDIR               142
    #define LWPNSTEP              143
    #define LWPNANGULAR           144
    #define LWPNANGLE             145
    #define LWPNDRAWTYPE          146
    #define LWPNPOWER             147
    #define LWPNDEAD              148
    #define LWPNID                149
    #define LWPNTILE              150
    #define LWPNCSET              151
    #define LWPNFLASHCSET         152
    #define LWPNFRAMES            153
    #define LWPNFRAME             154
    #define LWPNASPEED            155
    #define LWPNFLASH             156
    #define LWPNFLIP              157
    #define LWPNEXTEND            158
    #define LWPNOTILE             159
    #define LWPNOCSET             160
    #define LWPNZ                 161
    #define LWPNJUMP              162
    #define REFEWPN               163
    #define EWPNX                 164
    #define EWPNY                 165
    #define EWPNDIR               166
    #define EWPNSTEP              167
    #define EWPNANGULAR           168
    #define EWPNANGLE             169
    #define EWPNDRAWTYPE          170
    #define EWPNPOWER             171
    #define EWPNDEAD              172
    #define EWPNID                173
    #define EWPNTILE              174
    #define EWPNCSET              175
    #define EWPNFLASHCSET         176
    #define EWPNFRAMES            177
    #define EWPNFRAME             178
    #define EWPNASPEED            179
    #define EWPNFLASH             180
    #define EWPNFLIP              181
    #define EWPNCOUNT             182
    #define EWPNEXTEND            183
    #define EWPNOTILE             184
    #define EWPNOCSET             185
    #define EWPNZ                 186
    #define EWPNJUMP              187
    #define COMBODDM              188 // 176 of these
    #define COMBOCDM              189 // 176 of these
    #define COMBOFDM              190 // 176 of these
    #define COMBOIDM              191 // 176 of these
    #define COMBOTDM              192 // 176 of these
    #define COMBOSDM              193 // 176 of these
    #define SCRIPTRAM			  194
    #define GLOBALRAM			  195
    #define SCRIPTRAMD			  196
    #define GLOBALRAMD			  197
    #define SAVERAM				  198
    #define LWPNHXOFS			  199
    #define LWPNHYOFS			  200
    #define LWPNXOFS			  201
    #define LWPNYOFS			  202
    #define LWPNZOFS			  203
    #define LWPNHXSZ			  204
    #define LWPNHYSZ			  205
    #define LWPNHZSZ			  206
    #define EWPNHXOFS			  207
    #define EWPNHYOFS			  208
    #define EWPNXOFS			  209
    #define EWPNYOFS			  210
    #define EWPNZOFS			  211
    #define EWPNHXSZ			  212
    #define EWPNHYSZ			  213
    #define EWPNHZSZ			  214
    #define NPCHXOFS			  215
    #define NPCHYOFS			  216
    #define NPCXOFS				  217
    #define NPCYOFS				  218
    #define NPCZOFS				  219
    #define NPCHXSZ			      220
    #define NPCHYSZ			      221
    #define NPCHZSZ			      222
    #define ITEMHXOFS			  223
    #define ITEMHYOFS			  224
    #define ITEMXOFS			  225
    #define ITEMYOFS			  226
    #define ITEMZOFS			  227
    #define ITEMHXSZ			  228
    #define ITEMHYSZ			  229
    #define ITEMHZSZ			  230
    #define LWPNTXSZ			  231
    #define LWPNTYSZ			  232
    #define EWPNTXSZ			  233
    #define EWPNTYSZ			  234
    #define NPCTXSZ				  235
    #define NPCTYSZ				  236
    #define ITEMTXSZ			  237
    #define ITEMTYSZ			  238
    #define LINKHXOFS			  239
    #define LINKHYOFS			  240
    #define LINKXOFS			  241
    #define LINKYOFS			  242
    #define LINKZOFS			  243
    #define LINKHXSZ			  244
    #define LINKHYSZ			  245
    #define LINKHZSZ			  246
    #define LINKTXSZ			  247
    #define LINKTYSZ			  248
    #define LINKDRUNK			  249
    #define NPCTILE		 	 	  250
    #define LWPNBEHIND            251
    #define EWPNBEHIND            252
    #define SDDDD                 253
    #define CURLEVEL              254
    #define ITEMPICKUP	      255
    #define INPUTMAP              256
    #define LIT                   257
    #define INPUTEX1             258
    #define INPUTEX2             259
    #define INPUTEX3             260
    #define INPUTEX4             261
    #define INPUTPRESSSTART      262
    #define INPUTPRESSUP         263
    #define INPUTPRESSDOWN       264
    #define INPUTPRESSLEFT       265
    #define INPUTPRESSRIGHT      266
    #define INPUTPRESSA          267
    #define INPUTPRESSB          268
    #define INPUTPRESSL          269
    #define INPUTPRESSR          270
    #define INPUTPRESSEX1        271
    #define INPUTPRESSEX2        272
    #define INPUTPRESSEX3        273
    #define INPUTPRESSEX4        274
    #define LWPNMISCD            275 //  8 of these
    #define EWPNMISCD            276 //  8 of these
    #define NPCMISCD             277 //  8 of these
    #define ITEMMISCD            278 //  8 of these
    #define FFMISCD              279 //  8 of these
    Top is functions, bottom is variables.
    Don't ask me how they work though.

  3. #3
    Lynel Revfan9's Avatar
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    Re: Documentation

    I can say what most of these do with the exception of some of the newer ones. For example, wtf does "DEFINE" do? Can we FINALLY have real variables rather than manipulating registers?

  4. #4
    Octorok
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    Re: Documentation

    #define is C language... I doubt that it has anything to do with ASM like language.

  5. #5
    Octorok Archangel's Avatar
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    Re: Documentation

    What about documentation?
    -Archangel-
    Keeping the ZC Developers busy with heavy beta testing skills and experimentation is what I do best. May ZC be bug free!

    You should seriously check advmath.zh out if you use ZC.

  6. #6
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
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    Re: Documentation

    What I wanna know is; WTF happened to 72?!
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  7. #7
    Developer
    ZC Developer

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    Re: Documentation

    Incomplete documentation exists at http://shardstorm.com/ZCwiki/ZASM_Language_Reference. It'd be great if someone would update it to include the more recently added commands.

  8. #8
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    Re: Documentation

    WHAT_NO_72?!

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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