Those changes were what I was referring to when I said "almost identical". I forgot about changing the entrance to a fairy pond though. Changes of those type are permitted if used sparingly.
Those changes were what I was referring to when I said "almost identical". I forgot about changing the entrance to a fairy pond though. Changes of those type are permitted if used sparingly.
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
Got it. Thanks. Also, are multiple tile warps in the same screen allowed? Including the overworld?
Well, you can't change the overworld in the first place, so no multiple warps in the overworld, as there were never any multiple warps there in the original.
You could add multiple secret caves though, right?
No, I mean... one cave already existing in the oveworld and a second cave that is only discovered by a secret.Originally Posted by ShadowTiger
EDIT:
...or like that. (Reminder to self: read every post there is before posting a reply. >>; )Originally Posted by Shazza Dani
The number of caves/entrances must be the same and in the same location as 1st/2nd/3rdquest (/ means "or")
Rule 2d.
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So it does need to be the exact same number of secrets and of the same types? And what about my question on changing the screen enemies? Because I've already started moving secrets to totally different spots/wiping some out/adding others and redoing all the enemies on each screen.
Current Projects: None. Might do something if I ever have the free time again.
you don't need the same number of secrets. That'd just be silly.
Changing the onscreen enemies is fine, provided the changes are minor and in spirit with the rest of the game.
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
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