User Tag List

Page 3 of 12 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 118

Thread: The Official 4th Quest Contest

  1. #21
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,709
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.12%

    Re: The Official 4th Quest Contest

    As far as the 'Items disappear during hold-up' goes, yes, that should be left on.

    You can move the cave with the first sword if you like. I can't guarantee that everyone judging will like swordless questing though
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  2. #22
    Wizrobe
    Join Date
    Dec 2006
    Age
    29
    Posts
    3,693
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,935
    Level
    28
    vBActivity - Bars
    Lv. Percent
    42.93%

    Re: The Official 4th Quest Contest

    I've got most of mine planned out now. I'm planning on it really staying true to the NES style. No new music, sword in same place, no overworld changes (aside from secrets, of course), etc. And I also have the level gimmicks thought up. Now I just need to start working.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  3. #23
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,709
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.12%

    Re: The Official 4th Quest Contest

    The rules in the original post have been changed slightly to accomodate the clarifications made in this topic.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  4. #24
    Octorok
    Join Date
    Jun 2008
    Age
    34
    Posts
    121
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    883
    Level
    10
    vBActivity - Bars
    Lv. Percent
    35.15%

    Re: The Official 4th Quest Contest

    I wonder if my Legend of Zelda Remix can qualify for this...pft it's almost been a year since I've made it so I don't exactly know :S

  5. #25
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.51%

    Re: The Official 4th Quest Contest

    Simply because we're forced to use the default overworld for Z1 and the corresponding graphics, I'm not even going to try. However, I look forward to seeing what some of these people come up with

  6. #26
    Keese gray0x's Avatar
    Join Date
    Jul 2007
    Posts
    79
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    845
    Level
    10
    vBActivity - Bars
    Lv. Percent
    15.77%

    Re: The Official 4th Quest Contest

    Since Ganon sucks, are we allowed to edit him to have more health and stuff like that?
    Also, would a Level 4 Sword be acceptable?

  7. #27
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,709
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.12%

    Re: The Official 4th Quest Contest

    Quote Originally Posted by gray0x View Post
    Since Ganon sucks, are we allowed to edit him to have more health and stuff like that?
    Sure

    Also, would a Level 4 Sword be acceptable?
    As stated in the rules, new items are allowed, just be judicious in their use.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  8. #28
    The Moldorm Guy Questwizard88's Avatar
    Join Date
    Jul 2002
    Location
    Alunia
    Posts
    1,556
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,805
    Level
    19
    vBActivity - Bars
    Lv. Percent
    67.59%

    Re: The Official 4th Quest Contest

    A bunch of questions here:

    1: So we are allowed to make very minor modifications on the overworld itself? I threw in the extra water tiles from the new classic set and fixed up the water borders that were missing on the overworld so far. Just wanted to make sure that's ok.

    2: Also, we have to keep the original 9 dungeon extrances in the same spot, except we can make them lead to different dungeons, right? I know for sure levels 1 and 9 will be in the exact same place as the original 1st quest, but I wanted to possibly move a few others around a bit.

    3: Are we also allowed to modify palettes slightly, assuming they still conform to the original NES palette? I also wanted to use different colors for some of the dungeons. I also want to add an extra cSet to the overworld.

    4: What about layering? I'm talking mainly about things like rain, thunder, fog, etc., and other non-gameplay affecting stuff only. I want to make the majority of the overworld be under quite bad weather, and was wondering if that's ok to do or not. I'd still stay within the NES palette there of course.

    5: Combo types and other stuff not in the original LoZ: are they allowed for the most part as long as we don't go overboard with them?

    6: I also want to add actual ground types in on the overworld, like throwing grass and dirt in some places basically. Is that ok?

    That's about it for now.
    Current Projects: None. Might do something if I ever have the free time again.

  9. #29
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,709
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.12%

    Re: The Official 4th Quest Contest

    1) If all you're doing is touching up the graphics without changing the look, that's fine.

    2) Actually, much like the 2nd and 3rd quests, you can put the dungeon entrances wherever you like! Finding them is half the fun in fact!

    3) Depends on if it looks good. If you think you can pull it off, go for it.

    4) Eh, the one thing that should really be consistent between all the quests is the overworld, so I dunno if that would work. You're willing to try at your own risk of course!

    5) yes

    6) See answer 4
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  10. #30
    Octorok
    Join Date
    Jan 2007
    Age
    36
    Posts
    259
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,410
    Level
    12
    vBActivity - Bars
    Lv. Percent
    73.47%

    Re: The Official 4th Quest Contest

    I actually decided to become active again and throw my hat into the ring for this one. I am sticking very faithful to Zelda 1 with this one. By very faithful I mean "my dungeons interlock and fit on two maps" faithful (strictly a personal goal on that one, and yes they are all shaped like something). I don't think my block formations and enemy combination are NES possible and I have a few other subtle things that are outside of the original game, but at some point design has to take priority over this sort of thing. I hope this turns out to be an advantage instead of the obvious disadvantage it is; I'm trying to make it something that you would not have been very surprised to see running on an NES when you were a kid (even if you would be a little surprised as a tech savvy older person who knows all sorts of pedantic things about the engine).

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social