I need a script that will make spikes (specified with a flag) popup after crossing them (stepping on, then off). Please make the the flag and combo# constant, not D0 & D1.
I need a script that will make spikes (specified with a flag) popup after crossing them (stepping on, then off). Please make the the flag and combo# constant, not D0 & D1.
Surely that's what the 'Step->Next' combotype is for?
Unless I'm mistaken, that's exactly what it's for.
1. Create your trap combo, and the spike combo.
2. Make the trap a Step->Next.
3. If you're feeling saucy, have the spike cycle back to the trap.
Unless he's asking for a trap that turns into spikes after its stepped on.
Incidentally,
If I were going to implement this script, I wouldn't use flags. I would have a list of "trap" combos, to which I would add one when triggered (eg, combo 3325 -> 3326).
Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
ZeldaGuard - Corruption in my save files? It's more likely than you think!
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Well, a script wouldn't be any more permanent than a Step->Next combo. What you want to do is add a Trigger (Permanent) combo after the spike trap, and set secret combos so that when Link steps on the trigger, the spikes come up. That way, it would stay like that for ever.
(Also, the "Treat as Room" screen flag would help)
Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
ZeldaGuard - Corruption in my save files? It's more likely than you think!
I do script requests!
Shame global arrays don't save properly really isn't it.
Spose you could use binary though.
Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
ZeldaGuard - Corruption in my save files? It's more likely than you think!
I do script requests!
There are 2 trigger combos, 1 of them is just a normal trigger, labled Temporary and Permanent. The other is a combo, labeled sensitive Temporary and sensitive Permanent. The sensative ones affect link even when he tries to Cheat across the top.
Thanks, I forgot about sensitive triggers!
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