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Thread: [Winter 09] End of Time Deluxe (unofficial EoT)

  1. #31
    Octorok
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    Re: End of Time Deluxe

    Thanks. I've got to clean up a few things, and then I'll send it to you.

    Edit: It should be playable, assuming nothing's wrong with it, in two weeks. I'm hoping to send it to Russell in a week. The area under Gerudo Desert is awsome! It looks like Pineconn really made it. You access it by getting caught in one of the many quick sand traps. It now holds the small wallet and a watering hole. (if you have the whistle. The lake is inside a mountain, and it uses all 14 secret combo flags!)

    Edit: Russell's intro will NOT be available in the demo. I would like to have it in, but can't figure out why it won't work.
    Current Boxer in Punch-Out!! Wii:
    Retired

    Currently Making:
    The Meaning of Christmas Deluxe

  2. #32
    Octorok
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    Re: End of Time Deluxe

    *SHOWS SCANS FROM NOTEBOOK* http://i39.tinypic.com/2qn7h3t.jpg Oh gosh that's (was) big.

    And of course, along with that, we have to have one of my AWESOME drawings. http://i41.tinypic.com/ixrwnr.jpg

    Level 4 is officially great. There's a plot twist that I'm not going to mention now.

    Edit: Because of this, it will be delayed. It calls for several areas of the Underworld to be added.
    Current Boxer in Punch-Out!! Wii:
    Retired

    Currently Making:
    The Meaning of Christmas Deluxe

  3. #33
    Octorok
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    Re: End of Time Deluxe

    Update! Well, I was, of course, off with the dates. But on the lighter side, I made some new block tiles that make secrets slightly more obvious. Anyway, Level 4 will be finished soon.
    Current Boxer in Punch-Out!! Wii:
    Retired

    Currently Making:
    The Meaning of Christmas Deluxe

  4. #34
    Octorok
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    Re: End of Time Deluxe

    Here's a video I made on YouTube where I show some of EoT DX at the end. http://www.youtube.com/watch?v=Af91C9FyMcU
    Current Boxer in Punch-Out!! Wii:
    Retired

    Currently Making:
    The Meaning of Christmas Deluxe

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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