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Thread: Ball and chain script

  1. #11
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    Joe123's Avatar
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    Re: Ball and chain script

    There's a box labelled 'Damage' in the item editor...

  2. #12
    Keese
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    Re: Ball and chain script

    Or it could act more like the ball and chain item from TP. You know, make so as the button is held down, the ball spins around you and when it is released, the ball goes the way link is facing. Of course, that is going to be rather difficult and would require a global script and stuff.

  3. #13
    Lynel
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    Re: Ball and chain script

    Quote Originally Posted by Joe123 View Post
    There's a box labelled 'Damage' in the item editor...
    Hmm? *puts on eyeglasses* Ho ho! There it is!

    Then, the only problem is stunning enemies.

  4. #14
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    Re: Ball and chain script

    You could try just increasing the power.
    That may stop it from stunning things.

    In ZScript, weapons you spawn with power 0 always stun enemies, and weapons with power > 0 don't.
    I don't know about normal weapons though.

    Quote Originally Posted by Pielord View Post
    Or it could act more like the ball and chain item from TP. You know, make so as the button is held down, the ball spins around you and when it is released, the ball goes the way link is facing. Of course, that is going to be rather difficult and would require a global script and stuff.
    It would require the global script.
    It wouldn't, however, be very difficult.

  5. #15
    Lynel
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    I did this a year ago: http://armageddongames.net/forums/showthread.php?p=1154723
    Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
    ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
    ZeldaGuard - Corruption in my save files? It's more likely than you think!
    I do script requests!

  6. #16
    Lynel
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    Re: Ball and chain script

    Quote Originally Posted by pkmnfrk View Post
    I don't see a script anywhere in that thread. o_ô


    Also, I tested the Hookshot Mace theory—damage greater than zero still results in stunning enemies.

  7. #17
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    Re: Ball and chain script

    Ah, sorry.

    Looks like you'll just have to have it stun them.
    Or get one scripted.

    Having a hammer whack into your head knock you out doesn't seem that unreasonable, surely?

  8. #18
    Lynel
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    Re: Ball and chain script

    True. I can live with the fact that it stuns enemies.

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