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Thread: 59 Missing Enemies?

  1. #1
    Wizrobe *b*'s Avatar
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    59 Missing Enemies?

    Don't ask me how I got this, but there are 59 missing enemies in the enemy list in ZC. I don't know if this is a bug, or some required setup so people can't mess with things they're not supposed to, or what

    Any devs have an explanation, or a theory?

  2. #2
    Robots in Disguise
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    Re: 59 Missing Enemies?

    59 missing enemies? I'm guessing you are referring to the missing enemy numbers when you go to edit an enemy in the enemy editor.

    The first 20 enemies are actually room guys (Abei, Ama, Merchant, etc...) including blank spaces for expansion.
    The others are either unimplemented or special enemies (in the case of the item fairy):

    Item Fairy
    Ceiling Master
    Floor Master
    Wizzrobe (Bat 2)
    Dodongo (Fire)
    NPC 1 (Standing)
    NPC 2 (Standing)
    NPC 3 (Standing)
    NPC 4 (Standing)
    NPC 5 (Standing)
    NPC 6 (Standing)
    NPC 1 (Walking)
    NPC 2 (Walking)
    NPC 3 (Walking)
    NPC 4 (Walking)
    NPC 5 (Walking)
    NPC 6 (Walking)
    Trap (8-Way)
    Trap (Diagonal)
    Trap (/, Constant)
    Trap (/, Line of Sight)
    Trap (\, Constant)
    Trap (\, Line of Sight)
    Trap (CW, Constant)
    Trap (CW, Line of Sight)
    Trap (CCW, Constant)
    Trap (CCW, Line of Sight)
    Wizzrobe (Ice)
    Tektite (L3)
    Lynel (L3)
    Peahat (L2)
    Pols Voice (Magic)
    Pols Voice (Whistle)
    Darknut (Mirror)
    Ghini (L2, Fire)
    Ghini (L2, Magic)
    Grappler Bug (HP)
    Grappler Bug (MP)

  3. #3
    Friends Furever XMuppetSB's Avatar
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    Re: 59 Missing Enemies?

    What about enemies like the Zelda 3 Moldorm and the BS Aquamentus enemies? I know they're not implemented either, but are they even set to any enemy IDs here?

    Also, I see three rows of enemy tiles that relate to the Floor Master (Rising, Walking, and Kid)

  4. #4
    Robots in Disguise
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    Re: 59 Missing Enemies?

    If they're not in the list above (or already in the visible enemy list), then they aren't set to any enemy ID's.

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