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Thread: Changing link

  1. #1
    Gel
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    Changing link

    I need a script that will change the tiles of link at certain points in the game. At the beginning of the game Link is the standard link but shortly afterward I want link to get transformed into an octork and into other things as the game progresses.

    Also, if I can't find another way, I'll need a script that adjusts link's inventory as if I had activated level 3 cheat and checked/unchecked the boxes. I'll likely need this only when he gets transformed, as different forms can only use certain weapons (The octork will only have a 'bow' that I configured to shoot rocks) so the two scripts can be written as one.

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    Lynel
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    Re: Changing link

    You can do the former by giving him a hidden item with a non-zero "Link Tile Modification" value. How this works, I am not sure. I've been meaning to play around with it at some point, but I haven't had a chance yet.

    For the latter, you can just modify the Link->Item array:

    Code:
    Link->Item[I_HOOKSHOT] = false; //no more hookshot!
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  3. #3
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    Re: Changing link

    The Link Tile Modifier value just moves Link's sprites along the tilesheet by that many tilles.
    Pretty simple concept really; reasonably easy to do.

    The 'Full Link Tile Modifiers' quest rule is probably something you want to check aswell.
    You'll need to do a little re-arranging though.

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