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Thread: Mp3 implementation on 2.5 final release

  1. #51
    Octorok Christian's Avatar
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    What did Pikaguy900 ever do for ZC?
    I don't recall him adding anything special.
    for me DarkNation, _L_, jman2025 and DarkDragon did all the work.
    I hope joe123 does something worth anything.

    As for 2.6.
    I thought there wasn't going to be any 2.6?
    I thought 2.5 was going to be the last version based on Zelda 1.
    That 3.0 was going to be started from scratch and moving on to Zelda SNES?

  2. #52
    Lynel
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    Re: Mp3 implementation on 2.5 final release

    Quote Originally Posted by Dark Nation View Post
    What if, instead of adding them to the quest file itself, they were stored in a secondary file? For instance... You would have "Death Knight.qst and Death Knight.qsm" where the qsm file is the QueSt Music file for the Death Knight.qst file. That way, the download of the .qsm file could be optional.

    Thoughts?
    Good idea. Even people with dial-up could get the quest first, and come back to the .qsm.

    Quote Originally Posted by Russell View Post
    I love that idea! That way, if you have a fast enough connection, you can download the Mp3s, and not have to worry about downloading multiple files.
    This is also a good point. I've never tried, but I have thought of using an encrypted .rar to hide titles (or, on that note, name them completely unrealted stuff like "bgm1.mp3", etc.).

  3. #53
    Bored Potato Nicholas Steel's Avatar
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    Re: Mp3 implementation on 2.5 final release

    I think L was to step in for either Jman2050 or DD (when he went on holiday or something).
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  4. #54
    Wizrobe Petoe's Avatar
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    Re: Mp3 implementation on 2.5 final release

    Quote Originally Posted by Dark Nation View Post
    Very possibly not until 2.6.
    Thank goodness!!!

    Thank god for DN, maybe in a few years there will actually be a stable ZC if all these stupid suggestions wouldn't be implemented.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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