So, I might as well just make a thread especially for the occasion, and ask what everyone's opinion is about shardstorm. What's your favorite few features/bugfixes?
Mine would probably be the Cane of Byrna implementation.
96 until build 1000.
So, I might as well just make a thread especially for the occasion, and ask what everyone's opinion is about shardstorm. What's your favorite few features/bugfixes?
Mine would probably be the Cane of Byrna implementation.
96 until build 1000.
Click here to level up my card, or be sacrificed... ^_^
Want to see Shattered Earth, AGN's RPG, back? Got a computer that is capable of running a server? PM me!
Mine would be ZScript, for obvious reasons. Also, high on the list would be roc's feather, all the other new items, a lot of the new rules, 8-bit colour, and a bunch of other stuff I can't think of right now.
Definitely ZScript, because it has opened up so many possibilities. I also appreciate the developers for fixing the 'Slashable combos can only be slashed once' bug, since it temporarily made my quest unbeatable. Man, ZC has changed greatly since v1.90...
The various editors are amazing. Mainly, the Enemy Editor, Item Editor, and Drop Set Editor, possibly in that order. Seriously, I am quite impressed by the number of alterations that can be done via these new tools. I am most grateful to the developers for their time and patience in implementing them.
ZScript is cool too, but not as accessible as the three previously mentioned tools. I mean I did make a script, but it's not the scripting; it's ... ... "Mathy," for lack of a better term.
This. Also the Subscreen Editor, which kinda goes hand-in-hand with the Item Editor.
I'm sure scripting is great, but I don't have the time or motivation to learn it, so it's useless to me. I'd rather learn to play guitar or speak german……something more useful in life, ya know?
Zscript is the most useful feature by far, but I don't like it as a language. It just feels so clunky, yet stripped-down to the extreme. Whenever I want to do something, it seems to just lack every feature I'm used to with other languages.
I don't think any of us ever said ZScript was complete
I agree with that though, and the only counter I can make is that making the language is hard and time-consuming. One of these days though, I promise you...
I've been meaning to do something about this since forever, but never got around to it. One of these days...
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
I don't spend much time making sweet love to ZScript, so I can't really go into much detail of some of the more intricate problems of it justly. One thing always bothered me though.
This->X
That statement, right there. Why does the syntax need to be "->"? Why can't it simply be done with a period? Would This.X have been too difficult to implement? It has to be used so often and it's just so awkward.
EDIT: And just to get my point across, for all but the most trivial scripts, even if you did change it to a period now, it would take hours for someone to simply go through and change them all. That's how often that horrible syntax is used.
The caring developers who work so hard to bring it to you. :) (by the way, I started the Cane of Byrna implementation. Hehe) I actually enjoy the vast base we can run ZC on, from Windows PCs to Apple's line of Macs, to Linux (maybe even UNIX) boxes... As well as the loyal fanbase we have, who actually take the time to put up with the insanity to bring beautiful quests to us all. Build 1k here we come.
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