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Thread: Don't look now, but build 1000 is nearing...

  1. #1
    Octorok
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    Don't look now, but build 1000 is nearing...

    So, I might as well just make a thread especially for the occasion, and ask what everyone's opinion is about shardstorm. What's your favorite few features/bugfixes?

    Mine would probably be the Cane of Byrna implementation.

    96 until build 1000.

    Click here to level up my card, or be sacrificed... ^_^

    Want to see Shattered Earth, AGN's RPG, back? Got a computer that is capable of running a server? PM me!

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    Keese
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    Re: Don't look now, but build 1000 is nearing...

    Mine would be ZScript, for obvious reasons. Also, high on the list would be roc's feather, all the other new items, a lot of the new rules, 8-bit colour, and a bunch of other stuff I can't think of right now.

  3. #3
    Octorok CaRmAgE's Avatar
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    Re: Don't look now, but build 1000 is nearing...

    Definitely ZScript, because it has opened up so many possibilities. I also appreciate the developers for fixing the 'Slashable combos can only be slashed once' bug, since it temporarily made my quest unbeatable. Man, ZC has changed greatly since v1.90...

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    On top of the world ShadowTiger's Avatar
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    Achievements It's over 9000!

    Re: Don't look now, but build 1000 is nearing...

    The various editors are amazing. Mainly, the Enemy Editor, Item Editor, and Drop Set Editor, possibly in that order. Seriously, I am quite impressed by the number of alterations that can be done via these new tools. I am most grateful to the developers for their time and patience in implementing them.

    ZScript is cool too, but not as accessible as the three previously mentioned tools. I mean I did make a script, but it's not the scripting; it's ... ... "Mathy," for lack of a better term.

  5. #5
    Lynel Revfan9's Avatar
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    Re: Don't look now, but build 1000 is nearing...

    Zscript is the most useful feature by far, but I don't like it as a language. It just feels so clunky, yet stripped-down to the extreme. Whenever I want to do something, it seems to just lack every feature I'm used to with other languages.

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    Lynel
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    Re: Don't look now, but build 1000 is nearing...

    Quote Originally Posted by ShadowTiger View Post
    The various editors are amazing. Mainly, the Enemy Editor, Item Editor, and Drop Set Editor, possibly in that order.
    This. Also the Subscreen Editor, which kinda goes hand-in-hand with the Item Editor.

    I'm sure scripting is great, but I don't have the time or motivation to learn it, so it's useless to me. I'd rather learn to play guitar or speak german……something more useful in life, ya know?

  7. #7
    Taichi!
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    Re: Don't look now, but build 1000 is nearing...

    The caring developers who work so hard to bring it to you. :) (by the way, I started the Cane of Byrna implementation. Hehe) I actually enjoy the vast base we can run ZC on, from Windows PCs to Apple's line of Macs, to Linux (maybe even UNIX) boxes... As well as the loyal fanbase we have, who actually take the time to put up with the insanity to bring beautiful quests to us all. Build 1k here we come.

  8. #8
    Gibdo
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    Re: Don't look now, but build 1000 is nearing...

    Quote Originally Posted by mighty_darknut View Post
    I'm sure scripting is great, but I don't have the time or motivation to learn it, so it's useless to me. I'd rather learn to play guitar or speak german……something more useful in life, ya know?
    Plus, you would have to go to a scripting school to be able to use the ZC scripting system.

    I just can't wait to see what build 1000 would be like. It's amazing how the build numbers has soared from build 100!

    Keep up the good work, DEVS!

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    Octorok
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    Re: Don't look now, but build 1000 is nearing...

    What do you mean by going to a scripting school? It's far easier than it looks. :p

    Greatest features would be Scripting, Map (maybe there was one in 2.10?), editors. 2.5 would be the ultimate version of Zelda Classic.

    Keep it up Devs. :)

  10. #10
    How many licks to get to the center Chris Miller's Avatar
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    Re: Don't look now, but build 1000 is nearing...

    I'm fairly useless as a programmer, but I've made extensive use of the item, enemy and subscreen editors in Titan's Quest(yes, I'm still working on it!). The 8-bit color setting has come in handy more than a few times. :)

    Download Lands of Serenity today! You will be knocked comatose by its sheer awesomeness.
    The Titan's Quest, best played in the bathroom as the excitement can be somewhat...overwhelming.





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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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