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Thread: Adventures of Link Classic?

  1. #11
    Lynel
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    Re: Adventures of Link Classic?

    Link from AoL is only 16x32, I believe.

  2. #12
    Gibdo Aliem's Avatar
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    Re: Adventures of Link Classic?

    Yeah, he's one tile wide, two tiles high in AoL.

    Scripting in the RPG elements doesn't seem like it'd be too daunting a task, either. Compared to other jRPGs, the system is fairly simple. Depending, of course, on how powerful Zelda Classic's scripting language is.

  3. #13
    Octorok Banon's Avatar
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    Re: Adventures of Link Classic?

    Quote Originally Posted by mighty_darknut View Post
    Link from AoL is only 16x32, I believe.
    Actually, I think Link is three tiles high in AoL, because when he ducks, he goes to 2/3 his original height. Even if you duck next to a 1 tile ledge, he still is clearly taller. Also, if this is the case, does that mean to make a AoL style quest (without having to do scripting), Link would have to be doing the duck walk? That would be hilarious.
    Currently working on Legend of Zelda: Hero's End (Oringinally Zelda 2.5, but plot changed)
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  4. #14
    Lynel
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    Re: Adventures of Link Classic?

    AoL Link is 32 pixels high; when he ducks he is 27 pixels high. I just checked.

  5. #15
    Octorok Banon's Avatar
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    Re: Adventures of Link Classic?

    Quote Originally Posted by mighty_darknut View Post
    AoL Link is 32 pixels high; when he ducks he is 27 pixels high. I just checked.
    Dang... I hate being wrong...

    ((Useless post in this thread #1))
    Currently working on Legend of Zelda: Hero's End (Oringinally Zelda 2.5, but plot changed)
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