For the record WW is one of my favorites. It is an an example of good variation, along with Majora's Mask. Both were different, but kept it Zelda. Twilight Princess, while I'll admit had some good moments, and was an enjoyable game, I just don't think it was everything Zelda should be. You have to look at it, and think... if only they had done this. Dungeons are the weakest point. The most difficult dungeon, I think was the Lakebed Temple. I liked the Temple of Time though, even though it was straightforward.
Now, 1:1 sword fighting would probably be done to death, annoying and cumbersome, and the game would still be easy as shit. Not much faith, but look at the reality of it: We were all so excited when we heard TP was going to use the Wiimote... We thought we'd have this from the start. No, we got an arbitrarily move performed by jerking the controller. It was really worth pushing the game back another nine months.