Because Nintendo is ready to bend over, and thoroughly RAPE our Zelda series.
http://wii.ign.com/articles/920/920705p1.html
Oh, you mean bullshit gimmicks like turning into a wolf, and listening to some stupid furry, or going through dumbed down dungeons with some dope ass Jack Sparrow never-was, and fairy on your balls?Miyamoto himself commented in an IGN interview that Zelda is "... a franchise that does need some big new unique ideas."
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!! Phantom Hourglass needs to drop from existance. It was a steaming pile of Moblin shit.Miyamoto offered those words at E3 2008, where he also confirmed that a new Wii Legend of Zelda game is in development by key members of the Twilight Princess and Phantom Hourglass teams.
Which works FINE so don't go and fuck it all up - oh, wait, too late.First, Nintendo is obviously aware that the series needs a new hook or two -- even if Twilight Princess remains ..it lacks a certain freshness, largely because it adheres to the age-old Zelda formula..
Two points: One, the old formula works fine. It is when they try too hard to be "fresh" when things start sucking... Twilight Princess would have been cool.. minus the dumb fetch quests, and simplistic dungeons, and even easier bosses. Point two: TP is not really like OoT at all. Granted, it does have it beat in size, and overworld (which is one of the things it has going good for it). OoT was awesome simply because it was different, but in the right way. It kept the same formula, and made it 3D. Twilight Princess takes a good formula and adds some annoying character who is on your dick the entire game (and worse off, they try and get you to feel sorry for her, which had me wandering around for a while when she was dying just out of spite. I hoped maybe she would die.) Another reason TP lagged. Nintendo went all bullshitty mainstream with it, and took out some of the more hardcore stuff, and made the game simpler. No complex bosses that actually pose a threat... No having three keys, and choosing your path in a dungeon. No openly exploring Hyrule (at least not until later in the game). It lost a lot in the transition.it is usually still the same quest with new bells and whistles and it is partially because of this that titles like Twilight Princess and Ocarina of Time feel so similar
This statement alone almost brings me to tears. Imagine if it were true: Any- ANY hope for a Majora's Mask sequel.. gone. Now, we are for sure getting a gimmicky shit pile. This; along with WW was one of the very few times where deviance paid off since it was done right.Case in point, you won't see any comparisons to director Eiji Aonuma's first N64 Zelda, Majora's Mask, for that dark and difficult title included an original storyline set outside of the traditional save-the-princess theme.
So this article is basically about who people want the series to change. They say they want things like voice acting in a Zelda game. This could go either way depending on whether or not Link stays silent. It's likely he would though. People are saying they want something new, but whenever we get something new, it seem to be gimmicky and mainstreamed to the point where it is lost. Twilight Princess was okay. Phantom Hourglass utterly sucked. This is not a good trend. Even before that, you had Minish Cap which was good, Wind Waker which I loved, then the Oracle games, then Majora's Mask. Somewhere in there, you even had a semi-AlttP sequel in the form of Four Swords Adventures. This was a change, but it worked. Mainly becaus it kept enough the same. I don't think this game was meant to be taken all that seriously though.
Let's hope this doesn't happen with the Next Zelda. Here's for hoping.