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Thread: Tile Editor

  1. #21
    Robots in Disguise
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    Re: Tile Editor

    Let me rephrase:

    1. Color cursors
    2. Win95-style 3D interface
    3. 240-color tiles where you can actually see the correct colors for the last 16 colors in the palette.

    Pick 2. Before, we had 1 and 2. People complained that they were seeing wrong colors for the last cset in 8-bit color mode in the tile editor, so now we have 2 and 3. The remaining option is to make it so that you can only have 224-color tiles in 8-bit mode (you'd use Csets 0-13 instead of 0-14 like you do now). That way, you get your pretty color cursors, the Win95-style interface, and correct 8-bit colors (though you'd lose the ability to use CSet 14 with 8-bit tiles).

  2. #22
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    Re: Tile Editor

    Not that I want to be hostile or anything, but this argument is ridiculous.
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  3. #23
    Robots in Disguise
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    Re: Tile Editor

    Hey, I'm being nice. :p

  4. #24
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    Re: Tile Editor

    Although I like th colored tiles better, I really don't see why it's such a big deal. It's certainly not worth sacrificing a cset for.
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  5. #25
    Bored Potato Nicholas Steel's Avatar
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    Re: Tile Editor

    If it IS the colour tiles that stay, make them be next to each other instead of offset diagonally.
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  6. #26
    Robots in Disguise
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    Re: Tile Editor

    The color squares you are mentioning have no bearing at all on the issue. They work no matter what.

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