User Tag List

View Poll Results:

Voters
0. You may not vote on this poll
  • 0 0%
Results 1 to 10 of 10

Thread: SotW 18 (tie between LostInHyru1e and mighty_darknut)

  1. #1
    Wizrobe Pineconn's Avatar
    Join Date
    Jun 2005
    Location
    Columbus, OH
    Age
    32
    Posts
    4,350
    Mentioned
    6 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    10,480
    Level
    30
    vBActivity - Bars
    Lv. Percent
    41.91%

    SotW 18 (tie between LostInHyru1e and mighty_darknut)

    Note to SotW staff: the SotW account doesn't have the ability to make polls. Also, if you create the thread without the poll (under your own user name, of course), you and only you can add the poll to the thread. It's under "Thread Tools" at the top of the thread.

    LostInHyru1e



    "Link's on acid again."


    1
    russadwan



    A preview of the Mother of all tilesets.


    1
    mighty_darknut



    Vote for Mr. Elly Fant; he'll set your people free!!


    2
    Sorry it's a little late.
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

  2. #2
    Octorok Linkus's Avatar
    Join Date
    Oct 2006
    Age
    34
    Posts
    181
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,181
    Level
    11
    vBActivity - Bars
    Lv. Percent
    77.77%

    Re: SotW 18 (voting is open)

    Going to have to go with MD on this one. The palette is pleasing, despite that most of the tiles we've seen before, and portrays a room style geared towards LttP.

    Russ: Huh, it's kinda funny, but Mother 2's detail clashes with Mother 3's cleanliness. Both are simple but yet they still clash whed used together, except for for most of the sprites. Also, the design isn't that great.

    Also, for the sake of us all:

    Using Pure's default palette is no longer acceptable, or it should be. It just doesn't have flavor anymore, as it looks like everything is phony, flat, and dead. Secondly, it just doesn't fit the Mother series, do don't use it! Here's my reason why~
    1. The grayscale for stone structures is too bland. It just goes from white to gray and then black, not a faint blue, red or anything. It's just unrealistic and adds nothing to the ambiance.
    2. The browns are too muted. It bogs down the screen, making whatever uses it look slightly dead. Once again it does nothing for the ambiance. If it were more orange or something, it'd look more lively. This actually goes towards a lot of the other color gradients as well.
    3. The gradients themselves. They're too low-contrast when it comes to the tiles, making the black borders too evident. Also, a lot of the tiles rarely use the fourth gradient, and instead use the black. A higher contrast would sharpen the environment, add depth, and make it look more lively. (Even if you're not going for a lively look, it does help to remeber this.)
    LostInHyrule - Course, you pass a the palette thing, but now the screen loooks too busy. You'd have a hard time figuring out where you need to go.

  3. #3
    Gibdo bobrocks95's Avatar
    Join Date
    Dec 2007
    Age
    29
    Posts
    604
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,124
    Level
    15
    vBActivity - Bars
    Lv. Percent
    24.85%

    Re: SotW 18 (voting is open)

    Quote Originally Posted by Linkus View Post
    Going to have to go with MD on this one. The palette is pleasing, despite that most of the tiles we've seen before, and portrays a room style geared towards LttP.

    Russ: Huh, it's kinda funny, but Mother 2's detail clashes with Mother 3's cleanliness. Both are simple but yet they still clash whed used together, except for for most of the sprites. Also, the design isn't that great.

    Also, for the sake of us all:

    Using Pure's default palette is no longer acceptable, or it should be. It just doesn't have flavor anymore, as it looks like everything is phony, flat, and dead. Secondly, it just doesn't fit the Mother series, do don't use it! Here's my reason why~
    1. The grayscale for stone structures is too bland. It just goes from white to gray and then black, not a faint blue, red or anything. It's just unrealistic and adds nothing to the ambiance.
    2. The browns are too muted. It bogs down the screen, making whatever uses it look slightly dead. Once again it does nothing for the ambiance. If it were more orange or something, it'd look more lively. This actually goes towards a lot of the other color gradients as well.
    3. The gradients themselves. They're too low-contrast when it comes to the tiles, making the black borders too evident. Also, a lot of the tiles rarely use the fourth gradient, and instead use the black. A higher contrast would sharpen the environment, add depth, and make it look more lively. (Even if you're not going for a lively look, it does help to remeber this.)
    LostInHyrule - Course, you pass a the palette thing, but now the screen loooks too busy. You'd have a hard time figuring out where you need to go.
    Well, first off I agree that EB and Mother 3 definitely DO NOT mix well, and secondly I'm pretty sure that Russ is using a custom palette that I heard took him some effort to make. Sorry that it hasn't turned out well. Lastly, LostInHyrule's shot is supposed to make it hard to figure out where to go. Link is on acid after all.

    Click here to level up my card!


    "Everybody's doing it... I just wanted to be popular."
    Bender- Futurama

  4. #4
    Octorok
    Join Date
    Jul 2007
    Age
    30
    Posts
    292
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,331
    Level
    12
    vBActivity - Bars
    Lv. Percent
    41.27%

    Re: SotW 18 (voting is open)

    Nulled.

    Russ- I like the tileset and the tiles seem to be used correctly, but there's just not enough detail in the screen. You should rip/draw some more detail tiles for the tileset, it looks a bit too plain like that. Not a bad screen, just a little under-detailed.

    MightyDarknut- Nothing really special, just a basic Pure dungeon with a decent palette and a decent design. Nothing special, but not bad.

  5. #5
    &&
    ZC Developer
    Joe123's Avatar
    Join Date
    Sep 2006
    Age
    32
    Posts
    3,061
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,303
    Level
    26
    vBActivity - Bars
    Lv. Percent
    8.68%

    Re: SotW 18 (voting is open)

    Quote Originally Posted by Pineconn View Post
    Note to SotW staff: the SotW account doesn't have the ability to make polls. Also, if you create the thread without the poll (under your own user name, of course), you and only you can add the poll to the thread. It's under "Thread Tools" at the top of the thread.
    Ah, apologies.
    I thought you'd be able to add a poll because you have moderator priveleges (I think?)
    I'm trying to get the sotw post count up to 50 so that it has a larger inbox.

  6. #6
    Wizrobe Pineconn's Avatar
    Join Date
    Jun 2005
    Location
    Columbus, OH
    Age
    32
    Posts
    4,350
    Mentioned
    6 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    10,480
    Level
    30
    vBActivity - Bars
    Lv. Percent
    41.91%

    Re: SotW 18 (voting is open)

    Nope, only the post's creator (with 100+ posts, I think) can make a poll within a thread. I have no power there.

    Now, for the screenshots... Oy. I had to vote for LostInHyrule. The other two aren't too hot in my opinion. Russ's is plain and green, and MD's is symmetrical and pretty standard.
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

  7. #7
    Wizrobe
    Join Date
    Dec 2006
    Age
    29
    Posts
    3,693
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,935
    Level
    28
    vBActivity - Bars
    Lv. Percent
    42.91%

    Re: SotW 18 (voting is open)

    Lost: Reminds me of DoR's "shrooming" palette. Good palette, awsome screen design.
    MD: It's an nice shot, but too symetrical for SotW.

    As for the comments on mine, the palette is not permanent. It's from DoR, and I'm just using it to rip in the tiles until I get around to making a custom palette. And, I know the screen lacks detail. Submissions were needed to start SotW, so I threw a bunch of tiles I had ripped together and submitted it.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  8. #8
    Wizrobe Pineconn's Avatar
    Join Date
    Jun 2005
    Location
    Columbus, OH
    Age
    32
    Posts
    4,350
    Mentioned
    6 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    10,480
    Level
    30
    vBActivity - Bars
    Lv. Percent
    41.91%

    Re: SotW 18 (voting is open)

    Ugh. Tie.
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

  9. #9
    Wizrobe
    Join Date
    Dec 2006
    Age
    29
    Posts
    3,693
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,935
    Level
    28
    vBActivity - Bars
    Lv. Percent
    42.91%

    Re: SotW 18 (voting is open)

    Wow, I wouldn't have guessed MD's symetrical shot would beat mine. But nonetheless, do you have enough submissions for the next SotW?
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  10. #10
    Gel
    Join Date
    Apr 2008
    Posts
    12
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    619
    Level
    8
    vBActivity - Bars
    Lv. Percent
    84.23%

    Re: SotW 18 (voting is open)

    I'm afraid we only have one entry for this week =(
    I might fill in a second though if we don't get any more in the next few hours.

    ~Joe123

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social