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Thread: Help please

  1. #1
    Gel 666angel0's Avatar
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    Help please

    I currently just began experimenting with ZC and have found out a lot of stuff from this fourm, but when I enter the dungeon I have made Link appears and then walks down a small bit. Is there any way to get him to not do this. I have my dungeon on map 2 and set to Dmap 1; also it is level 1. Thx! Also any help with layering would help too. I have the DoR (dance of remeberance) Tileset and want to know how to use the wind and birds.

    I started on chests and is there anyway to get a string to activate when link grabs the item in the chest?
    I currently have a game in progress called The Fall of Hyrule. About 5% done.

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    Octorok SpykStorm's Avatar
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    Re: Help please

    I started on chests and is there anyway to get a string to activate when link grabs the item in the chest?
    I don't know if that's possible in version 2.10, but if your using an alpha build, you can get a script.

    Also any help with layering would help too.
    See this tutorial.

  3. #3
    Gel 666angel0's Avatar
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    Re: Help please

    Thanks for the link! It is very helpful. But does anyone else have the problem where link walks down when he enters the dungeon. thanks guys.
    I currently have a game in progress called The Fall of Hyrule. About 5% done.

  4. #4
    Lynel
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    Re: Help please

    Quote Originally Posted by 666angel0 View Post
    Thanks for the link! It is very helpful. But does anyone else have the problem where link walks down when he enters the dungeon. thanks guys.
    Make the starting point touching the edge of the screen.

  5. #5
    Wizrobe The_Amaster's Avatar
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    Re: Help please

    ...in the alphas you don't actually need a script. Theres a chest combo type.

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    Joe123's Avatar
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    Re: Help please

    Code:
    item script message{
         void run(int m){
              Screen->Message(m);
         }
    }

  7. #7
    Gel 666angel0's Avatar
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    Re: Help please

    Thanks for the entering fix, I was pulling my hair out over that. Do any of you guys know how to get a big chest to work and have it appear when the player kills all the enemies on the screen? and what is an alpha?

    PS: I have no idea how to script.
    I currently have a game in progress called The Fall of Hyrule. About 5% done.

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    Octorok SpykStorm's Avatar
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    Re: Help please

    You don't need to know how to script. You can just insert other existing scripts.

    and what is an alpha?
    They are the beta versions for 2.5. You can get them at shardstorm.com. They can be buggy, but the recent ones are a lot more stable.

  9. #9
    Gel 666angel0's Avatar
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    Re: Help please

    I downloaded build 819. What do I do with the zip file? just unzip it in to my ZC folder? Also, do you know how to make a big and small chest and make them appear only when the enemies are dead. thanks for the help so far guys!
    I currently have a game in progress called The Fall of Hyrule. About 5% done.

  10. #10
    Octorok SpykStorm's Avatar
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    Re: Help please

    Unzip it in its own folder, and then move your QST files into your new folder, that's how I do it.

    Set the secret tiles for the treasure chest tiles, and place the appropriate flags where you want the treasure chest to appear. Then, turn on the 'Enemies Trigger Secrets' (at least that is what I think it's called) screen rule.

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