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Thread: NeoFirst Development Diary

  1. #31
    Wizrobe
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    Re: NeoFirst Development Diary

    I like the idea of ambushes! Once you defeat the King of Theives, will the ambushes stop?
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  2. #32
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    ZC Developer

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    Re: NeoFirst Development Diary

    Hello. I'd like to apologise for the break in diary entries. I've been working on several aspects simultaneously (that is to say: adding plot-related signposts to Level 1, scripting some bottle interactions, customising enemies) but have brought none to a state where I can display them with vigor. Please remain steadfast until another week passes.

    And, to answer your question: yes! Good idea.

  3. #33
    Gibdo Shoelace's Avatar
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    Re: NeoFirst Development Diary

    Nice! And once you finish the touches on the first level, I really want to play it to see what and how it changed. Either way, this quest is sounding very good. :)

  4. #34
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    Re: NeoFirst Development Diary

    When Link acquires the Red Candle, he gains the ability to produce fire. Such a power should not be wielded idly! Certainly, it is necessary to check many suspiciously coloured shrubs for secret passages. But do be careful when you're in that tall grass!


    Hey! Is that the Red Candle? Put it away!

    As you may remember from a certain multiplayer Zelda game, tall grass is surprisingly flammable, especially when whipped up by a spring breeze. If a flame weapon of either Link's or a monster's should land on those stalks, they'll be set ablaze before you can say "Joan of Arc".


    Oh no! Link! What have you done?
    And what's worse is that the fire will spread to any adjacent tall grass combos as well! O my!


    Now this is just not cool.
    (The "burnt grass" combos aren't quite finalised yet.)

    The flames hurt both enemies and boys, as it is equivalent to Link's candlefire. ...! Maybe there's a puzzle somewhere in the world that requires a blaze spreading along a line of grass?

    In closing: only you can prevent, um, this sort of thing.

  5. #35
    Wizrobe The_Amaster's Avatar
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    Re: NeoFirst Development Diary

    L...I...need....that...script. 0_o *stares*

    Artisticly, the only thing I'd change would be the grass around the trees. Far too blocky, in my opinion.

  6. #36
    Karate guys for cash. Aegix Drakan's Avatar
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    Re: NeoFirst Development Diary

    good gravy, L! You've outdone yourself!


    ....oh gosh, this reminds me of that one time in D&D when I cast a fireball in a forest... >_< My friend never let me forget it.
    Quote Originally Posted by phattonez
    AGN is not meant for people who have lives. Come back home, turn the lights off and stare in awe at the glow that comes from the monitor.
    Do you enjoy challenging RPGs? Do you enjoy dark storylines? You'll like my game. Go on, it's not very long.
    You can download my game for free right here!
    Feedback on it would be nice. It'll help with future projects.

  7. #37
    Keese KAKnyght's Avatar
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    Re: NeoFirst Development Diary

    Wow, I've been checking out some of the new stuff on here and other places and I must say that the capabilities of this program has grown by leaps and bounds since it began. And you are showing off some really impressive stuff here _L_. I really like the inclusion of some of the Z2 enemies, nice to see more stuff being used from the black sheep of the Zelda series; could a version of the Daira, the axe weilding lizardman, be made that could slash with its axe? Using ZScript or otherwise? That could make for a really dangerous melee foe.

    Keep up the good work, sir, I look forward to seeing more!

  8. #38
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    Re: NeoFirst Development Diary

    Quote Originally Posted by _L_ View Post
    The flames hurt both enemies and boys
    How is this possible?
    I thought you couldn't make an LWeapon or an EWeapon that damaged both Link and enemies?

  9. #39
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    Re: NeoFirst Development Diary

    Holly crud that's amazing! How on earth do you manage to do all this stuff?
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  10. #40
    Octorok
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    Re: NeoFirst Development Diary

    Why, Link? WHY?

    This script looks intriguing. It would be interesting to just burn things with the Red Candle. I have a question, however. Will this be applied to "Bush" combos as well?

    Now this quest is getting even more interesting... speaking of which, I almost didn't find that hidden level in "Mystic Forest" with the candle in the last demo. So that's where Roc's Feather is... in the level I still have nightmares about.

    Click here to level up my card, or be sacrificed... ^_^

    Want to see Shattered Earth, AGN's RPG, back? Got a computer that is capable of running a server? PM me!

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