http://blog.nihilogic.dk/2008/04/sup...avascript.html
Now THAT is impressive. It's 100% javascript, apparently even the graphics are all rendered via Javascript's drawing classes.
http://blog.nihilogic.dk/2008/04/sup...avascript.html
Now THAT is impressive. It's 100% javascript, apparently even the graphics are all rendered via Javascript's drawing classes.
Jeeze. That's really impressive. I hope they work on this some more... =)
Nice. I found another Mario game a couple days ago.
http://www.mojang.com/notch/mario/ - It's a Mario game with randomly generated levels. Fun, if a bit monotonous. Also, watch out for flying spinies...
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Maybe it's my browser, but that was painfully slow. You're better off using that NES emulator written in Java. I wasn't impressed at all. It wasn't accurate at all.
Yeah, the controls just felt insanely slippery and it seemed like it took a full second to redraw the screen whenever anything changed, I was afraid it would give me a seizure @_@
Not only that, but it's just the first level. It's more like a tech demo than it is something you can actually play. I do understand that it's most likely incomplete, but still.
It's a cute attempt (Because SMB hasn't been made in a Flash/Java version 80 billion times), but as Mott said, there's no reason not to just use an emulator.
I think the point of the demo is it's written completely in javascript. It's not meant to be a clone. It's just a developer's attempt to prove an entire game, graphics, sound and all, can be written from scratch in javascript.
*shrug*
I hope whoever made this keeps working on it.
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I guess, but I can't stop seeing it as, wow that's an impressively large TURD. I didn't know you could make a turd that large in Javascript.
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