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Thread: Janine's 1st Quest

  1. #1
    Gibdo
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    Janine's 1st Quest

    Anyone going to download this new quest in the database here don't bother. It's unplayable. Comes up as not a custom quest error.
    And if you are reading this Janine you might want to fix it and resubmit it.
    I hope you do because I love playing classic remakes of the original.

    ms_zelda_lady

  2. #2
    Wizrobe erm2003's Avatar
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    Re: Janine's 1st Quest

    :Sigh: The quest will be removed from the QDB until the author can resubmit a working qst file. Please resubmit your quest and screenshots once the error is fixed.

  3. #3
    Gibdo bobrocks95's Avatar
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    Re: Janine's 1st Quest

    Why is it that you can't change the quest number? If you can't, why is it even there? It's been causing so much trouble lately with submitted quests, so many people changing it.

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  4. #4
    Lynel
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    Re: Janine's 1st Quest

    I agree, the quest number option probably shouldn't be in the editor. There's absolutely no reason why it should ever be changed.

  5. #5
    Wizrobe erm2003's Avatar
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    Re: Janine's 1st Quest

    This is good point - maybe it could at least be replaced with an option to disable it if a box labeled custom quest is checked or something. I think it needs to exist for the official quests.

  6. #6
    Lynel
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    Re: Janine's 1st Quest

    I don't even see the point in emulating the 1st>2nd quest continuity. Those quests should just be marked as 0 like any other. I mean, when I want to play the 2nd or 3rd quest, I use an edited .qst file anyway so I don't have to beat them in order.

  7. #7
    Wizrobe erm2003's Avatar
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    Re: Janine's 1st Quest

    I am sure the 1st to 2nd thing is just to keep ZC along the lines of a more pure Z1 clone. Maybe something could be done to fix those two quests (possibly also the third quest) so that they are set like that without having to designate a number for custom quests. Hopefully a dev can be pointed in this direction. It may be something new but it would avoid a lot of the problems we have been having with the latest quest submissions.

  8. #8
    Captain Matthew Bluefox's Avatar
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    Re: Janine's 1st Quest

    What number has to be entered to make it a custom quest? And sorry for the not working QST file, we'll upload it again as soon as we can, most likely tomorrow. Jane has written a German walk-through for all the new things that appear in the new version of the first quest of Jane. Once I got the answer to this "non-custom" problem, I can take care of it and ask Jane to re-upload it with the solution Word document packed in a ZIP file.

    PS: I was able to play it, I renamed the original "1st.qst" to "1st_orig.qst" and the Jane version to "1st.qst", and then the Jane mod loaded automatically as the first quest. At least that's a guarantee to make it work.
    If you want to stay updated with all links to my current projects, please visit my signature at www.purezc.net - thanks and have fun!

  9. #9
    Wizrobe erm2003's Avatar
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    Re: Janine's 1st Quest

    Make sure the number you have for quest number is ZERO. Make sure you test it out first. If you can load and play the quest in ZC then you should be good to go.

  10. #10
    Gibdo bobrocks95's Avatar
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    Re: Janine's 1st Quest

    It's under Quest-->Header I believe. Just change the quest number to 0, like erm said.

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