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Thread: ZC on the Wii

  1. #11
    Keese
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    Re: ZC on the Wii

    That's because they don't want to be limited to their pc's and mac. Plus ZC can be ran on a mac thanks to Mac's Paralell Desktop where you can run multiple operating systems where you can even go as far back to Windows 95 all the way to Windows Vista.

  2. #12
    Wizrobe *b*'s Avatar
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    Re: ZC on the Wii

    Porting ZC to the Wii, however awesome that would be (Yeah, I'll admit it), would require the source code to be given out, which is a massive no-no. ZC is closed source, so unless DN or one of the current developers decided to port it, or recruit someone into the development team, it's not happening

  3. #13
    クールな男
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    Re: ZC on the Wii

    Alright guys, I'll do it. Have it done in two minutes.

  4. #14
    The Artist Once Known As Old-Skool QDB Manager
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    Re: ZC on the Wii

    please check the FAQS on www.zeldaclassic.com , our (semi) parent website. thank you.

  5. #15
    Gibdo
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    Re: ZC on the Wii

    You're just gonna have to dream about it. It's the only light at the end of the tunnel. You know lucid dream? That means you are consciously dreaming and you can have all the possibilities.

  6. #16
    Octorok Dell297's Avatar
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    Re: ZC on the Wii

    Too bad this will never happen, very good idea in my opinion.
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  7. #17
    Gel
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    Question Re: ZC on the Wii

    Don't they already have ZC (origional NES version) on the Wii for 5 WiiPts? Well, doesn't that mean that it would have enough RAM? Also, can the internet channel (also 5 WiiPts) access zeldaclassic.com? (Im not sure, cause i dont have it yet b/c i ran out of WiiPts)

    Well, I could be wrong (likely story) but Wii games (at least most of them) are programmed in C or C++, right? Just like ZC and ZQ here?:shakeno: Well... Take into account the Classic controller (forget the other two) and there you have it. Just add a virtual keyboard for typing your name at the beginning and default the keys to whatever the classic controler uses, and make it available on the WiiShop Channel. Right?

    I'd do it, but, *ahem,* my programming skills need some improvement and my scedule needs a lot of improvement before I could consider talking to DN about it...
    But, I hope it works out...

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  8. #18
    Gibdo bobrocks95's Avatar
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    Re: ZC on the Wii

    Quote Originally Posted by ### View Post
    Don't they already have ZC (origional NES version) on the Wii for 5 WiiPts? Well, doesn't that mean that it would have enough RAM? Also, can the internet channel (also 5 WiiPts) access zeldaclassic.com? (Im not sure, cause i dont have it yet b/c i ran out of WiiPts)

    Well, I could be wrong (likely story) but Wii games (at least most of them) are programmed in C or C++, right? Just like ZC and ZQ here?:shakeno: Well... Take into account the Classic controller (forget the other two) and there you have it. Just add a virtual keyboard for typing your name at the beginning and default the keys to whatever the classic controler uses, and make it available on the WiiShop Channel. Right?

    I'd do it, but, *ahem,* my programming skills need some improvement and my scedule needs a lot of improvement before I could consider talking to DN about it...
    But, I hope it works out...

    ~###
    The Wii does NOT have enough RAM, because ZC is reverse engineered, which I'm fairly sure is the main thing keeping it legal. Reverse engineering something usually turns out with it having much, much, less optimized code, thus with it taking up much more RAM and processing power. Thus, no ZC on the Wii.

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  9. #19
    Murana Wolford DarkFlameWolf's Avatar
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    Re: ZC on the Wii

    yes, its like China and all its gadgets reverse engineer and suddenly its legal, its as likely as getting ZC on the Wii as ZC 2.5 ever being finished and release or Duke Nukem Forever being released. Its just not going to happen.
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  10. #20
    Lynel Revfan9's Avatar
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    Re: ZC on the Wii

    Quote Originally Posted by bobrocks95 View Post
    The Wii does NOT have enough RAM, because ZC is reverse engineered, which I'm fairly sure is the main thing keeping it legal. Reverse engineering something usually turns out with it having much, much, less optimized code, thus with it taking up much more RAM and processing power. Thus, no ZC on the Wii.
    Reverse engineering is legal because you can't copyright or patent the function of something, you can only copyright how it works. "Clean Room" reverse engineering is perfectly legal because it provides similar function to another device or piece of software, without stepping on any copyrights by copying how it actually performs its job. ZC's code is very different from how the original Zelda works, but in the end it provides similar function.

    ZC isn't technically legal because it uses names, characters, and levels that are copyrighted by Nintendo. If Nintendo wanted to come and shut us down, they could do it easily. They won't, however, since it would take more money to pay the legal force to sift through all the paperwork than they could possibly profit from rubbing us out.

    ZC takes up much more RAM than the original game since the original game is a freaking NES title. The original game was programmed to be able to allow the levels, enemies, and areas that are in the game to function properly, and that's it. Ever tried to edit the original Zelda with ROM hacking software? It's inflexible as hell. ZC has to modularize everything to make sure that every software call is always available, to give quest makers the freedom to do whatever they want. Not to mention that ZC has about 1000 times as many features that Zelda.nes does, and that ZC was coded using Allegro which isn't quite the most friendly or efficient library.

    It's increased processing requirements has nothing to do with the fact that it's reverse engineered. It takes up more processing because it has more features. Reverse engineering/cloning itself has almost no actual effect on the quality of the end software. So long as the programmers know what they're doing, it won't have significant impact. In many cases, the resulting cloned software is actually much more efficient than the original. (ReactOS, anyone? :3)

    We can't have ZC on the Wii right now because of the Allegro library and because of a lack of developer initiative, as well as ZC being closed source software. The Allegro library pretty much can't be ported to other processor architectures without a complete rewrite. I guess you could come up with some freaky emulation solution, but that would in the end just be more trouble than its worth.

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