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Thread: Need help again.

  1. #21
    Keese
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    Re: Need help again.

    K. So I just create a crystal tile and place the strike flag on it?

  2. #22
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    Re: Need help again.

    Yes.

    And on your doors, use flags '16-32' to make them change when you hit the strike flag.

  3. #23
    Keese
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    Re: Need help again.

    Okay. Can you be more specific? Like, do I use 16 on the shutters or 17 or etc.?

  4. #24
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    Re: Need help again.

    They're all the same.
    Go into the secret combo dialog.

    Each of them represents a box in that dialog, and is replaced by that box when the screen's secret is triggered.

    So when you activate a secret, all combos with flag '16' on them change to the combo in the first box in the block of 16 on that dialog

  5. #25
    Keese
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    Re: Need help again.

    Uh, you know those dungeon door tiles that are with thother tiles like, say the floor and stuff. Well, placing them downwards and to the side allows me to pass... But if I place it up, it's like a force field that is preventing me from passing!

  6. #26
    Lynel Revfan9's Avatar
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    Re: Need help again.

    Right-click the combos and make sure that the middle square isn't entirely pink. The pink area is where you can't walk through.

  7. #27
    Keese
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    Re: Need help again.

    I fixed it. Um, Can you help with layers? I want to create like a mist in a forest area. can you help?

  8. #28
    Lynel Revfan9's Avatar
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    Re: Need help again.

    Misc->Layers and set layer 6 to whatever screen you want, checking off the "Transparent" box. Go to the screen that you set as layer 6, and lay down the mist tiles.

  9. #29
    Keese
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    Re: Need help again.

    Okay. I need help again. I have side warps selected for entering villages and leaving them, but when I tested the village exit sidewarp, it just moved Link and the screen to the far left of the map. Does anybody know how to fix this?

  10. #30
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    Re: Need help again.

    Does the warp take you to a dmap with a slider?
    Make sure you're referencing the correct coordinates for the destination screen.

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