I'd hope so.
I'm not sure how it would work in normal C language, but as far as Zscript goes this is a HUGE benefit. It's the only way I can go through every Link and enemy weapon sprite, all the screen enemies' and many ffc cordinates, and check their locations in proximity to eachother based on CSets. Much faster than arrays.
Ugh...anyways I posted some boss scripts at pure that use alot of for loops, so check those out.
Now, I expect people to be using these scripts in quests. I mean c'mon people, it's an 8-way Link fireball!