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Thread: Questions about new enemy draw mode.

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    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Questions about new enemy draw mode.

    Apparently, you can now have enemies larger than 16x16. This is a welcome change, but I have some questions.

    1. How do you organize the larger tiles? Do you just order them the same way but in larger segments?

    2. Is there a way to change an enemy's starting tile? If not, and you have to set it via the enemy editor, then why not add this new stuff directly into the enemy editor?


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    Re: Questions about new enemy draw mode.

    1. Pretty much. The game will animate it correctly as long as you realize that you should focus on making sure the tiles look right in the tile editor.

    2. You change it via scripting for the time being. We'll probably add it to the enemy editor and other editors, but I want to move slowly with this to make sure that any bugs that come up can be taken cared of promptly.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

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