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Thread: Scripting Power!

  1. #41
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    Joe123's Avatar
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    Re: Scripting Power!

    You can't actually use it, there's no enemies, solidity dection or combo-types.

    It's just to look nice.

  2. #42
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: Scripting Power!

    Quote Originally Posted by C-Dawg View Post
    Already implemented. Big enemies, that is. Not sure if the specific things she was after are coded, but it's just a ten minute job to modify the code if she's after Z1 enemy behavior.
    Oh, I know they've been implemented already. I was just thinking that it would be cool to take those old ideas and put them to work.

    For those who do not know what I'm talking about, here's a link to
    VEL's Old Fake BS Zelda Custom Enemy Page


  3. #43
    Wizrobe C-Dawg's Avatar
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    Re: Scripting Power!

    Quote Originally Posted by Amaster42 View Post
    ...
    TELL ME HOW!

    ...please...
    "Custom bosses and you."

    No more than two threads away from this one.

    Sheesh.

  4. #44
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    Re: Scripting Power!

    Quote Originally Posted by cbailey78 View Post
    I'm gonna ask this question again!

    Why does the screen turn black after the "opening curtain" when I try the z3 scrolling? I really want to get my hands on that I was wishing for for many years!
    The Scripting was designed to work only with the quest I made. Specifically, you need to set up screens 12, 13, 22, and 23 for the script to work out of the box. Also, as was said, it's merely a proof-of-concept as you'll need to add stuff like collision by hand.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  5. #45
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    Re: Scripting Power!

    So are we supposed to be able to use the eweapon fireball's built in homing ability for created weapons, and if not is there a way to simulate that effect using angle?

    ..Also holy shit, did I just read that right...Arrays!?
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  6. #46
    Octorok
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    Re: Scripting Power!

    So Z3 Scrolling really is possible, I thought nobody would take the task, now then...

    ZOMG! (ZOMG meter breaks, goes to get a new one.)

    Click here to level up my card, or be sacrificed... ^_^

    Want to see Shattered Earth, AGN's RPG, back? Got a computer that is capable of running a server? PM me!

  7. #47
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    Re: Scripting Power!

    Does anyone have the script for the particle explosion effect?
    Or something similar?
    Or a pointer in the right direction for me to make one?

  8. #48
    The Time-Loop Continues ZC Developer
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    Re: Scripting Power!

    Quote Originally Posted by Joe123 View Post
    Does anyone have the script for the particle explosion effect?
    Or something similar?
    Or a pointer in the right direction for me to make one?
    There's THIS.

    I'm sure jman just forgot to post the code to the other one though.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  9. #49
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    Re: Scripting Power!

    Ah dear, I can't really get my head around why using Sine and Cosine creates circular movement so well.
    I know it's to do with when you plot them around 0 and you get the circle with radius 1 and things, because I remember doing it in maths, but I just can't seem to relate that to why we get circular movement with them.
    I'll think at it and see what I can do anyway.
    Thanks.

  10. #50
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    Re: Scripting Power!

    OK, I have a nice particle explosion now =)
    Thanks Gleeok.

    I'll have to try out your yin-yan script too sometime, it looks interesting.

    I wonder how many PutPixels you used though?
    Cause I managed to hit a limit to the number of draw primitives you can have on the screen at any one time =P

    I was making some nice PutPixel circles, and suddenly half my subscreen dissapeared =P

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