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Thread: [Winter 08] The Legend of Zelda: The Sacred Mission

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  1. #1
    Brahman
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    Thanks for the feedback, Pineconn!

    As for polishing up the graphics, I know what you mean. In fact, I have tiles that will let me polish up the corners and fix the water corners and whatnot. In fact, I've done so with most areas beyond the first few maps or so of the game (you will probably notice that some screenshots have better looking water/cliffs than others if they are in the pictures). This being said, there are some areas that I have gone back and fixed (such as the "Hero's Grave" where you get the Level 1 Sword), and others that have yet to be updated (the first village, where that graveyard pic is from). Sometime between now and the final release I'll sit down and update those areas so that they "groove" better with the rest of the game.


    1
    As an addendum to this...You can also get the "Sword Slash," the "Flippers," and the Big Wallet (lets you hold 500) in this demo. There are two areas that will let Link enter them, but nothing will happen (I didn't bother removing the entrances for the Demo, so just keep these in mind). One is the entrance to Hyrule Castle (the Castle itself, which can be found inside Castle Town) and the other is the stairway on the far left of the Upper Zora River (this will later lead to Eastern Death Mountain). I just thought you all might want to know this for when you play the game.

    Also, the "MegaUpload" link above requires you to enter a verification code (to prove you aren't a SpamBot) and to wait 30 seconds to download the Demo. The link below should let you directly download the .ZIP file:

    http://www.2shared.com/download/2808...81942-e0846259

    If it doesn't directly load, try copying the full text of the link into your browser.

  2. #2
    Wizrobe
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    Re: The Legend of Zelda: The Sacred Mission

    Hm, I see some errors in tile usage, but overall, it sounds awesome!
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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