so i shouldnt use waitframes becauseit halts ALL functions in the script even if its in a seperate level? like:
Code:
//blah blah variables and stuff
{//more variables
{waitframes(30)//tada!! magic variable...
}//whatever function
}
where as i would see, it would halt only the things in that level of brackets, instead of the whole script altogether.
ok these are the variables i need obviously but i also need to know how to set it to "bounce" off un-walkable combos and specific combos you set. which would be the D: things.i need to know how to set those up altogether actually...
and so i have to have this in an if function, so that means
Code:
if(this->X == x && this->Y == y){whatever}
the way im reading this it says that if the ffc is at these coordinates, then it does whatever is in the code in the brackets, right? and whats the difference between capital and lowercase X and Y variables?