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Thread: I've got a question

  1. #21
    Wizrobe The_Amaster's Avatar
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    Re: I've got a question

    Whoop, sorry no.

    Make a map.
    Draw your forest and village on it.
    Now, go to DMaps.
    Go to say, DMap 1. Set to "Overworld" type, the map to whatever your map number is. Under the tabs you'll find various options to change title and music and such. Set it as you want for the Forest.
    Go to DMap 2, but set it for the Village. Same map still.
    Now go to the map, go to the screen seperating the village from the forest on the forest side, and have a "Side Warp" take you to the next screen you would walk to anyway but DMap 2. Do the reverse on the other side.

    Does that make more sense. Try it first, and you'll probably get it.

  2. #22
    Keese
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    Re: I've got a question

    Now I get it. Lol! I was using side warps for passageways to different overworlds.

  3. #23
    Keese
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    Re: I've got a question

    Um, when I put blocks down to be pushed, they don't move!

    Also, Theres a dungeon map on 2.10 test that if I delete the map, the colors go all rainbow.
    (I'm not copying the quest, my computer won't let me import/export templates so I need to use the 2.10 test thing. just clearing that up.)

  4. #24
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    Joe123's Avatar
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    Re: I've got a question

    Quote Originally Posted by Master Maniac View Post
    sorta but not exactly. i mean like him looking different on different Dmaps. i bet this could be done with scripting too though.
    Make an item with a LTM.
    Give it to Link in the initial data.
    On the DMaps where you don't want Link to have it, put it onto the disable box.

    No need for scripting.

  5. #25
    Wizrobe erm2003's Avatar
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    Re: I've got a question

    Quote Originally Posted by Santano64neo View Post
    Um, when I put blocks down to be pushed, they don't move!
    Blocks don't move on their own. You have to set a push flag on a block to get it to move in a specific direction or a certain number of spaces. The first group of flags will move the block once in the direction indicated and trigger secrets in the room. Later on in the flag list you can find options that let you move the blocks multiple spaces without triggering a secret. These are good for block puzzles. If you want the block that can be pushed many spaces to trigger a secret, then use the block trigger flag on where you want the block to be when it's triggered. You can have multiple triggers in the room. Once they are all activated, the secret is triggered (which could be as simple as a shutter door opening).

    Also, don't forget to set the under combo to determine what shows up under the block once it is pushed. I hope that wasn't too much!

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