The actual last post was really about one day ago. But since you asked...

In lieu of tiles or any actual focus regarding the official Level 2 dungeon, I've been mostly tinkering around, writing scripts, adding custom items, getting weapon sprites to work. And also adding a bunch of 'classic' mini-dungeons to give the player something to explore without any obligations.

So, basically the quest is now growing outward instead of upward. But I think it's a trend that recaptures the spirit of First Quest in a way that other quests don't, though.