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Thread: NeoFirst Item/Equipment Tracker

  1. #1
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    NeoFirst Item/Equipment Tracker

    Current status:

    Quest Tokens:
    * Sealed Triforce of Courage: Defeat the boss of L1 (???)
    * Sealed Triforce of Power: Defeat the boss of L2 (Orb of Chaos)
    * Sealed Triforce of Wisdom: Defeat the boss of L3 (Zelda...?)
    * Fluid (Spring/Water Element): Visit the Spirit of Spring in Zora's Spring
    * Phosphor (Summer/Fire Element): Visit the Spirit of Summer in Tropical Labyrinth
    * Geode (Autumn/Earth Element): Visit the Spirit of Autumn in Copse Labyrinth
    * Aether (Winter/Wind Element): Visit the Spirit of Winter in Winter Garden

    Cash Items:
    * Rupee: Dropped by enemies
    * Blue Rupee - 5 Rupees: Dropped by enemies
    * Seashell - 10 Rupees: Found in chests
    * Silver Coin - 20 Rupees: Found in chests
    * Moon Pearl - 50 Rupees: Found in chests
    * Pendant - 100 Rupees: Found in chests
    * Ore Chunk: Found in L2
    * Crimsonite Ore - 5 Ore Chunks: Found in L2 chests
    * Azurine Ore - 10 Ore Chunks: Found in L2 chests
    * Aquanine Ore - 20 Ore Chunks: Found in L2 chests

    Non-Specific Keys:
    * Lockpicks: Sold by various thieves.
    * Magic Key: Found in the Thieves' Hideout.

    Swords:
    * Deku Stick (power 1): Found in Moon Tower basement.
    * Wooden Sword (power 1, beam power 1, beam hearts 100&#37: Sold in Hyle Town for 45 Rupees.
    * Iron Sword (power 2): Sold by the Subrosian swordsmith. As it is made of cold iron, it is incredibly un-magical.
    * Light Sword (power 1, beam power 1, beam hearts 0%): Sold by the secret Wizzrobe swordsmith.
    * White Sword (power 3, beam power 3, beam hearts 100%): Given to Link by Zelda, but then it is stolen by Lynels. Then, it is found in Hyrule Castle basement.
    * Four Sword (power 4, beam power 4, beam hearts 100%): Available in Skull Woods where the White Sword is infused with the four Elements.
    * Golden Sword (power 5): Only available during the final battle.

    Bow & Arrows:
    * Slingshot (power 0, duration 25): Dropped by the game's only Slingshot Goriya. Includes the level 1 Bow (power 1).
    * Wooden (power 2): Found at Eagle Labyrinth. Includes the level 2 Bow (power 2).
    * Silver (power 3): Found at ???.
    * Golden (power 4): Found at L3. Includes the level 2 Quiver (infinite).

    Candles:
    * Bee Smoker (power 0, magic 1): Found outside Winter Garden.
    * Fire Rod (power 1, magic 2): Found at L1.

    Wands:
    * Fire Rod L2 (power 2, magic 4): Visit the Spirit of Summer in Tropical Labyrinth. Replaces the Candle item class. Includes the Book (power 2, fire magic).

    Bomb Bags:
    * Link starts with the ability to carry 1 bomb.
    * Bomb Bag (8): Given by Zelda.
    * Bomb Bag (30): Sold by ???.
    * Bomb Bag (30, regenerating): Found in ???. Link regains 1 bomb every 10 seconds.

    Quivers:
    * Link starts with the ability to carry 30 ammo.
    * Big Quiver (99): Sold by ???.
    * Magic Quiver (infinite): Included with the Golden Arrow.

    Bait:
    * All-Purpose Bait: Sold by ???. Attracts beasts of all sorts.

    Boomerangs:
    * Hoop spell (power 0, distance 40, magic 1): A green energy ring that can grab items and turn windmills. Purchased from a Wizzrobe in Kokiri Town.
    * Boomerang (power 0, distance 40): Found in Ocean Labyrinth.
    * Grasscutter (power 1, distance 50): Found in ???. Slices Tall Grass combos (functionality to be implemented).
    * Morning Sun (power 1, distance unlimited): The Rental Shop can infuse the Grasscutter with fire magic for 10 minutes of game time.

    Shields:
    * Deku Shield (reflects rocks): Sold in Hyle Town for 10 Rupees.
    * Iron Shield (...also blocks fireballs, flames, ice magic): Sold by ???.
    * Polished Shield (...also reflects magic, sword beams, fireballs): Sold by ???. If certain rooms contain a pool of light, then standing within it will cause a beam of reflected light to emanate from your shield.

    Rings:
    * Green Tunic (power 1): Link begins with this.
    * Zora Mail (power 2): Sold in Zora's Spring.
    * Subrosian Mail (power 3): The Rental Shop can infuse Link with fire-resistant magic for 10 minutes of game time.

    Amulets:
    * Cross: Link begins with this. He can listen to ghost NPCs while he has this.

    Magic Rings:
    * Slow Magic Ring: Link begins with this.
    * Fast Magic Ring: Given by the Stray Fairies in Mystic Forest.

    Heart Rings:
    * Slow Heart Ring: Given by Zelda.
    * Fast Heart Ring: Given by ???.

    Hookshots:
    * Grappling Hook (power 0, length 3): Purchased in Hyle Town for 5 Rupees.
    * Hookshot (power 0, length 7): Found in L1.
    * Longshot (power 0, length 17): Found in Lakeside Labyrinth.

    Flippers:
    * Zora Scale: Found in Fort Aquatius.

    Whistles:
    * Grasswhistle: Found in the overworld. One use only.
    * Ocarina: Found by diving in the Hyrule Castle moat.

    Ladders:
    * Ladder (four-way): Found in L2 (Fire Side).

    Letters:
    * Empty Bottle: Found in Link's house.
    * Giant Bottle: Given by ???. Its capacity is three times that of the other Bottle.

    Potions:
    * Water: The bottle can be filled at any water combo.
    * Potion of Life: Sold by the witch in Witch's Grotto.
    * Clear Gelly: Acquired by bottling a Water Gel.
    * Green Gelly: Acquired by bottling a Gel.
    * Fire Gelly: Acquired by bottling a Fire Gel.
    * Sand: The bottle can be filled at any sand combo.
    * Bottled Fairy: Acquired by bottling a Fairy.
    * Bottled Stray Fairy: Sold by the witch in Witch's Grotto. Release it and then visit the Stray Fairies in Mystic Forest.

    Scripted Items:
    * Hero's Charm: Found in Winter Garden. Dungeon bosses have HP bars.
    * Magical Water (magic 1): Visit the Spirit of Spring in Zora's Spring.

    Roc Items:
    * Roc's Feather: Found in Tail Cave.

    Hover Boots:
    * Hover Boots: Found in a secret cave in the Endless Desert.
    * Levitation Boots (unlimited): Found before the final battle.

    Tiger Scrolls:
    * Spin Attack: Found in a house in Mystic Forest.

  2. #2
    On top of the world ShadowTiger's Avatar
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    Re: NeoFirst Item/Equipment Tracker

    If you have preferences as to the appearances of any of these, by all means, describe them to your heart's content, and they shall be drawn. No problem. Otherwise, questions and comments as follows.


    Why the sudden departure from the Rupee scheme? If there are two denominations of lesser rupees, why would there be no greater denominations, yet miscellaneous objects with their worth yet far from their appearance? Or, could it be said that there are objects of equal value in the world that are worth that amount of rupees on pickup and are just immediately turned into that denomination of Rupee? I.e. a seashell can be sold instead of a ten-rupee rupee piece, but there are still 10 rupee pieces in the world? What happened here?


    Now, with the bombs... The timing of the explosion is certainly okay. Do you think we could edit the bombs to appear smaller, and to have a longer fuse to match the fuse timing? One of the reasons I want a smaller bomb is so it's easier to believe the size of the explosion, and so I can draw a bomb bag that generates bombs. They'll sort of apparate outside of the bag, and then phase into the cloth of the bag. It's much easier to do when the bombs aren't the size of the bag. :p A smaller bomb also allows for a more distinct fuse.

    I am also morbidly curious about the different kinds of keys we can have. We can have a different kind of key for each different dungeon, now that the lockpicks are the "General, non-dungeon-specific" keys. Also, what should the magic key look like? I'm just sort of thinking it'll be a magic lockpick, or a regular lockpick made of really strong material.

    Is the Polished Shield a regular Iron Shield (Hylian shield?) only polished and shiny, or an entirely different kind altogether? ... ... Or is the Iron Shield not a Hylian shield at all? Then is the Polished shield a variation of whatever the Iron Shield is or not?


    The Bee Smoker: Why would it use magic? It doesn't do any damage. Additionally, perhaps it should only fire one smoke entity at a time, unlike the Red Candle?


    There's only one empty bottle? O.o My goodness...


    With the Spin Attack Tiger Scroll, I was thinking of letting some old guy teach you the skill for ### Rupees. You pay him the money, and he "gives" you the scroll, though it's invisible. He asks you to perform it in front of him and trigger four crystal switches with it. If only one of them is active for more than a few frames, he removes the invisible item and asks you to try it again for more rupees. When you get it right, you get to keep the (Now visible, non-duplicate) Tiger Scroll. The Crystals can work easily enough with tiered Secrets and scripting, though you'd probably have to leave the house and re-enter it to try again. He can kick us out easily enough with a script though. This guy's house is in the Dark Forest, roughly in the middle of the map on the leftmost edge. There's a sign out front, and brambles in front of his door.
    -


    -

  3. #3
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    Re: NeoFirst Item/Equipment Tracker

    Quote Originally Posted by ShadowTiger View Post
    Why the sudden departure from the Rupee scheme? If there are two denominations of lesser rupees, why would there be no greater denominations, yet miscellaneous objects with their worth yet far from their appearance? Or, could it be said that there are objects of equal value in the world that are worth that amount of rupees on pickup and are just immediately turned into that denomination of Rupee?
    This change is because I feel that having actual jewels and spoils (as in WW and PH) in lieu of different-coloured rupees makes them a little more memorable. And yes, when Link picks them up, he says "I got a secret seashell! It's worth 10 rupees!" and then gets the rupees. (It's not as if he ever needs to make exact change for those giant golden rupees, anyway.)

    Also: something I want to do is place certain equipment items in multiple locations in the quest - for instance, two L1 boomerangs in different dungeons. If Link gets the other boomerang when he already has the first, he says "I've already got this item, but it's worth 100 rupees if I sell it!" and he gets the rupees. The result of this is an interesting interpretation of Zelda lingo - dungeon "treasures" become actual treasures with monetary worth.

    Incidentally, rupees are quite scarce in NeoFirst, to a level comparable to First Quest - I edited certain items in such a way as to make grass and bush combos not drop them anymore, and also make enemy rupee drops rarer. (That is: 10 Rupee -> Blue Rupee, Blue Rupee -> Green Rupee, and Green Rupee -> Non-Gameplay Item.) The effect of this is to make the treasure chest cash items even more precious and vital to the player - and also, given the low prices in the shop, to counter the 'Hylian Inflation' effect that has led recent Zelda games to require ten-thousand rupee wallets.

    Quote Originally Posted by ShadowTiger View Post
    Is the Polished Shield a regular Iron Shield (Hylian shield?) only polished and shiny, or an entirely different kind altogether?
    The polished shield is the mirror-surfaced variation of the Hylian Shield (tile 458).

    Quote Originally Posted by ShadowTiger View Post
    The Bee Smoker: Why would it use magic? It doesn't do any damage. Additionally, perhaps it should only fire one smoke entity at a time, unlike the Red Candle?
    It uses magic only as an excuse for why it has unlimited fuel. Given that Link starts with a slowly recharging magic meter, and the Bee Smoker uses the smallest unit of magic, it shouldn't hinder any but the most trigger-happy players' ability to use it.

    There's only one empty bottle? O.o My goodness...
    Hmm, right. I'll add the other triple-capacity bottle as well.

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