The system does save global integers when you save and quit the game, right?
I think I'm actaully going to cry if it doesn't...
I'm locked out of initial data, and Link starts with all of the items at the moment, so I put this clause into my global script:
And I have a global integer called init. But when I save and restart the game after getting an item, it still removes that item from LinkCode:if(init == 0){ Link->Item[13] = false; Link->Item[125] = false; Link->Item[23] = false; Link->Item[10] = false; Link->Item[127] = false; Link->Item[54] = false; Link->Item[52] = false; Link->Item[31] = false; Link->Item[29] = false; Link->Item[126] = false; Link->Item[91] = false; Link->MaxHP = 16*8; Link->HP = 16*8; Game->Counter[2] = 4; init = 1; }