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Thread: Safe Zone

  1. #1
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Safe Zone

    A simple script that, when Link stands on combo 71, he is invinsible and invisible to enemies but, vinsible and visible once he steps off.

  2. #2
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    Re: Safe Zone

    Sorry! Enemy artificial intelligence is pretty dependant on Link's position always being known. (What would the Wizzrobes do?)

  3. #3
    Wizrobe
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    Re: Safe Zone

    Couldn't a simple script be made that

    A. Checks ti see if Link is standing on the safe zone
    B. Gives him a clock item
    C. And removes it when he steps off of the safe zone.

    And you could prevent enemies from walking on it be putting the no enemies flag on it.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  4. #4
    Wizrobe The_Amaster's Avatar
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    Re: Safe Zone

    It'd look weird, but you could place a floor tile on layer 5 or 6, so that when he walks onto it, he's invisible.

  5. #5
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Re: Safe Zone

    Quote Originally Posted by russadwan View Post
    Couldn't a simple script be made that

    A. Checks ti see if Link is standing on the safe zone
    B. Gives him a clock item
    C. And removes it when he steps off of the safe zone.
    Exept that, I still want the enemies to move.

    Quote Originally Posted by russadwan View Post
    And you could prevent enemies from walking on it be putting the no enemies flag on it.
    I already know that.

  6. #6
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    Re: Safe Zone

    The only way to make Link invisible via scripting is to set up a dummy item with a Link Tile Modifier, that when you give it to him his tiles are moved down so that he's completely blank. Which is rather sucky.

    However, you could just give him that and a clock.

  7. #7
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Re: Safe Zone

    What I mean by
    Quote Originally Posted by Mega Link
    invinsible and invisible to enemies
    is, enemies cannot see or hurt him when on a safe zone.

    The No Enemies flag works, but the enemies can still see him and octorocks can hurt him by shooting rocks.

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    Re: Safe Zone

    You can make him invisible and give him a clock, and put a no enemies on the tile. Is that ok?

  9. #9
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Re: Safe Zone

    No I do not want enemies to freeze.

  10. #10
    Octorok
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    Re: Safe Zone

    You could replace all enemies with versions of themselves with a 0 homing rate to simulate invisibility. For invincibility, there are many possible tricks. Putting Link on a higher Z level than everything else would be one option. You would probably have to script all the tiles around the safe zone to undo the safe zone effects.

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