A simple script that, when Link stands on combo 71, he is invinsible and invisible to enemies but, vinsible and visible once he steps off.
A simple script that, when Link stands on combo 71, he is invinsible and invisible to enemies but, vinsible and visible once he steps off.
Sorry! Enemy artificial intelligence is pretty dependant on Link's position always being known. (What would the Wizzrobes do?)
Couldn't a simple script be made that
A. Checks ti see if Link is standing on the safe zone
B. Gives him a clock item
C. And removes it when he steps off of the safe zone.
And you could prevent enemies from walking on it be putting the no enemies flag on it.
It'd look weird, but you could place a floor tile on layer 5 or 6, so that when he walks onto it, he's invisible.
The only way to make Link invisible via scripting is to set up a dummy item with a Link Tile Modifier, that when you give it to him his tiles are moved down so that he's completely blank. Which is rather sucky.
However, you could just give him that and a clock.
What I mean byis, enemies cannot see or hurt him when on a safe zone.Originally Posted by Mega Link
The No Enemies flag works, but the enemies can still see him and octorocks can hurt him by shooting rocks.
You can make him invisible and give him a clock, and put a no enemies on the tile. Is that ok?
No I do not want enemies to freeze.
You could replace all enemies with versions of themselves with a 0 homing rate to simulate invisibility. For invincibility, there are many possible tricks. Putting Link on a higher Z level than everything else would be one option. You would probably have to script all the tiles around the safe zone to undo the safe zone effects.
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